Adventures Idea & Trigger events in EverMoore | World Anvil

Adventures Idea & Trigger events

Below are rollable tables, which you can use to build, extend and grow your campign and story from key events.

Delivering Adventures - Take....


1d10
 
D10 Adventures
1 Escort wagen of traders through a trecious mountain pass.
2 Deliver six cases of wine to local, to only to discover the lord is dead, murder!
2 Deliever a sample of the finest silks to a royal Elvish court,
3 Take a sentient weapon to the hero's guild, in the isolated dark wood however The weapon can invalid your dreams and mind.
4 Take a message to a known tyrant that his armor will not be complete on schedule.
5 Escort the Scholar to his wife in another town, whom is trying to have him killed for inheritance.
6 Protect a valuable artifact capable of divine fate with the intent of securing it's freedom
7 A shipment need to make it way to far northan capitial but wars rage all around them at sea.
8 Take a potion of healing to local mage, whom has lost his mind
9 Take orders from the captain to a local camp, to discovery their is no sign of them
10 Deliever food to the King's court, whom demands they try it first.

 

Library Discovery Adventure - Find...


1d10
 
D10 Adventures
1 A rose cut mirror so the writing can be reverse and read correctly
2 A ancient rune eye, lost in the dense dark forest. The eye can read any text
3 A way out of the tome, they entered when they where sucked in without realising it!
4 The forbidden lost library of X
5 The witch whom can give a blessing of sight, after reading it wrong and has gone blind
6 A man whom has faced death and lived and is therefore able to read carved bone
7 A shell used by the merfolk, to aid reading Aquarian
8 The key of the books lock, rumored to be in the treasure horde of the tyrant slave king.
9 A looking glass to read past the word on front, to the knowledge behind.
10 A Necromancer whom speak with dead


Cover image: EverMoore Logo by Gamez

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