Adventures Idea & Trigger events
Below are rollable tables, which you can use to build, extend and grow your campign and story from key events.
Delivering Adventures - Take....
1d10
D10 |
Adventures |
1 |
Escort wagen of traders through a trecious mountain pass. |
2 |
Deliver six cases of wine to local, to only to discover the lord is dead, murder! |
2 |
Deliever a sample of the finest silks to a royal Elvish court, |
3 |
Take a sentient weapon to the hero's guild, in the isolated dark wood however The weapon can invalid your dreams and mind. |
4 |
Take a message to a known tyrant that his armor will not be complete on schedule. |
5 |
Escort the Scholar to his wife in another town, whom is trying to have him killed for inheritance. |
6 |
Protect a valuable artifact capable of divine fate with the intent of securing it's freedom |
7 |
A shipment need to make it way to far northan capitial but wars rage all around them at sea. |
8 |
Take a potion of healing to local mage, whom has lost his mind |
9 |
Take orders from the captain to a local camp, to discovery their is no sign of them |
10 |
Deliever food to the King's court, whom demands they try it first. |
Library Discovery Adventure - Find...
1d10
D10 |
Adventures |
1 |
A rose cut mirror so the writing can be reverse and read correctly |
2 |
A ancient rune eye, lost in the dense dark forest. The eye can read any text |
3 |
A way out of the tome, they entered when they where sucked in without realising it! |
4 |
The forbidden lost library of X |
5 |
The witch whom can give a blessing of sight, after reading it wrong and has gone blind |
6 |
A man whom has faced death and lived and is therefore able to read carved bone |
7 |
A shell used by the merfolk, to aid reading Aquarian |
8 |
The key of the books lock, rumored to be in the treasure horde of the tyrant slave king. |
9 |
A looking glass to read past the word on front, to the knowledge behind. |
10 |
A Necromancer whom speak with dead |
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