Skint is a combined card and board game that is played by two players. Each side representing either the nation of Khamad or the nation of Irdárina. It's a recreation of the centuries long conflict between these two nations and their many lords.
HistorySkint probably began as a simple boardgame played with rocks in sand, but has developed over the centuries to become a serious "master's game" played on ornate, wooden boards with exquisite figures. It is not known from where the name comes as it's inception is long forgotten and not recorded in history. Though a lot of history was lost to The Cataclysm, at least some details can be gleaned from historical records. The game has evolved over time as has its rules, but the core mechanics have remained largerly similar. The game is said to represent the battle of Irdar keep, where the Irdárian rebellions, led by Keyla of Vayantar, fought against the king of Khamad, Kaivas.
ComponentsThe game is played on a board, traditionally made out of wood, divided into 11 by 11 squares. Some of these squares are colored, while others are white (or another color, depending on the design, as long as the two types are easily distinguishable). Each player has a number of pieces that they put on the board. The "dark" player, traditionally representing the Kingdom of Khamad, place their pieces along the edge of the board, six on each side, with one being a "general" and placed in front of the others. The "light" player, representing the Sovereign Principality of Irdárina, place their pieces in the center of the board on the 15 marked squares, with "Keyla" in the center.
The Cataclysm was a world-ending event that occured in 2640 due to overuse of shadow energy. It lead to the collapse of the Shadow Realm, a neighboring dimension. The force of the collapse destroyed most of the world.