The Fire Tyrant Profession in Zoetrope | World Anvil

The Fire Tyrant

Warlock Subclass
Some swear themselves to the service of Fyro, an Elemental Prince of Fire. In return for acting as his agents upon the mortal plane, Fyro empowers these blackgaurds with fearsome elemental abilities. But this favor does not come without consequences; a mystical and physical elemental transformation progresses with deeper devotion to the Fire Tyrant's cause. The Fire Tyrant patron for warlocks is as follows.
Expanded Spells
The Fire Tyrant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Some of the spells offered by this feature normally allow a caster the choice of one of the four elements when the spell is cast. However, when you cast such a spell you learned due to this feature fire is chosen for you. For instance, if you know Summon Elemental due to this feature it always conjures an fire elemental spirit when you cast it.
Spell Level
Spells
1
Burning Hands, Searing Smite
2
Heat Metal, Scorching Ray
3
Fireball, Minute Meteors
4
Summon Elemental [Fire], Wall of Fire
5
Conjure Elemental [Fire], Immolation
Elemental Affinity
Starting at 1st level, elemental creatures sense your connection to the Fire Tyrant. Evil and neutral fire elementals feel an affinity towards you; their initial disposition towards you is friendly, and they will not deliberately attack you directly or indirectly unless their disposition changes to hostile. Additionally, intelligent fire elementals understand your spoken words even if you do not share a language, and you are able to understand thier attempts to communicate as well.
However, the initial disposition of good aligned fire elementals and all water elementals towards you is hostile and can only be improved to indifferent at best under normal (non-magical) circumstances.
Impassioned
The Fire Tyrant requires his favored agents to be impetuous and aggressive, to rush in, to act first, to take risks. At 1st level, you gain proficiency with two martial weapons of your choice. Additionally, whenever you must roll for initiative, you may add your Charisma bonus (minimum of +1) to your result.
At 6th level, you gain proficiency with Dexterity saving throws. Additionally, choose one from Acrobatics, Athletics, Intimidation, Performance, and Persuasion; you gain proficiency with the chosen skill.
Starting at 10th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Favor of the Fire Tyrant
Starting at 1st level, the Fire Tyrant bestows upon you the benefits of his favor; you develop several mystical phenomena which begin as barely noticeable and infrequent, but become increasingly more obvious and constant as you gain levels in this class. Initially, there sometimes seems to be a whiff of something burning around you, some occasional ash upon the wind, unusual heat in the areas you linger in, nearby flames might briefly flicker brighter when you pass near them, that kind of thing. By 14th level, wherever you are smells like a house afire and is uncomfortably warm, and all fires in your vicinity burn noticebly more intensely. When you cast any spell or use any ability that deals fire damage, a nimbus of flames radiates from your head and shoulders, your skin glows and may even steam with heat, and your head hair (if any) may appear to be on fire. When you are angry or agitated, your eyes flicker with flame.
Additionally, your body temperature becomes unusually high; you increase your normal temperature by 10% per class level to determine your current temperature. This is harmless to you and your worn and carried items, but can scald or burn others.
Due to this, it becomes progressively more difficult for you to pass as normal, and this may sometimes cause complications for you at the DM's discretion. However, you can temporarily suppress all of these phenomena if you wish, but it requires your concentration to do so.
In addition to these mystical and physical changes, the Fire Tyrant periodically grants you further evidence of their favor as you prove yourself worthy, as follows:
  • At 1st level, you gain immunity to fire damage. You are unaffected by non-magical cold as you generate sufficient heat to keep yourself warm, but you are vulnerable to cold damage from magical sources.
  • Starting at 6th level, when you hit with unarmed, natural, or melee attacks you may inflict an additional 1d6 fire damage. Additionally, you may cause creatures grappling with you to take 1d6 fire damage at the beginning of their turn, and for creatures to take 1d6 fire damage when they hit you with unarmed or natural attacks.
  • Starting at 10th level, you have advantage on Intimidation checks. Additionally, you can take the Dash action as a bonus action, and you may walk and stand on burning surfaces including molten lava as if it were harmless solid ground.
  • Starting at 14th level, the temperature stage in a 10-foot radius centered on you is stepped down (from Arctic Cold to Cold, Cold to Cool, Cool to Warm, Warm to Hot, or Hot to Unbearable Heat). Additionally, you are entirely comfortable in and unharmed by environments of any temperature stage.
Elemental Transmogrification: starting at 14th level, your creature type changes to elemental. However, your native plane remains the plane you were born on.
Pact of the Primordials
At 3rd level, when you gain the Pact Boon feature, you must select the Pact of the Primordials [Fire] and may not change this Pact for another while you have this subclass.

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