Discord Domain

Cleric Subclass
The gods of this domain are adversarial, tricksters, or delight in confusion or anarchy. Many priests of Baele favor his aspect as a conniving deal maker and deal breaker and sower of general disorder. Some priests of Pookalon favor her aspect as a prankster and love of upturning boring stasis. A small group of servants of the Hypocratical Church are clandestine agents, the so-called Consurrectionists, whose job is to sow discord among labor movements and rebels.
 
Domain Spells
Cleric Level
Spells
1
Bane, Dissonant Whispers
3
Crown of Madness, Suggestion
5
Bestow Curse, Enemies Abound
7
Confusion, Psychic Lance
9
Modify Memory, Synaptic Static
Bonus Cantrip
At 1st level, you gain Vicious Mockery as a bonus cantrip that does not count against your limit; it is a cleric spell for you.
 
Glib Tongued
At 1st level, choose Deception or Persuasion. You have proficiency with the chosen skill if you do not already have it, and your proficiency bonus is doubled when using the chosen skill. At 17th level, you gain proficiency with the other skill if you do not already have it, and your proficiency bonus is doubled when using either skill.
 
Channel Divinity: Sow Strife
Starting at 2nd level, as an action you may target a point you can see within 90 feet. All creatures within a 15-foot radius of the point you chose must make a Wisdom saving throw. On a failed save, a creature's disposition to all other creatures temporarily becomes hostile, for a number of minutes equal to half your cleric level (rounded down). Creatures prone to violence might attack those they are hostile to, less violent creatures might resort to insults, and timid creatures might cower or attempt to rapidly depart the area.
 
When the duration ends, the dispositions of all creatures that failed their saving throws return to what they were, and they are left unsure about what caused their uncharacteristic behavior. Creatures that failed their saving throws give off a strong aura of enchantment magic while the effect is active, and a trace of enchantment magic lingers upon them for a few hours after it has ended.
 
Starting at 6th level, you become immune to this ability, including if it is used on you by someone else who also has it. Additionally, your range improves to 180 feet, and the area of effect improves to a 30-foot radius. Finally, each time you use this ability you may choose to have affected creatures become friendly towards you (instead of hostile) for the duration if they fail their saving throws; they still become hostile to all other creatures.
 
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
 
Insidious
Starting at 17th level, when you make an ability check with Deception or Persuasion and have disadvantage, you may cancel the disadvantage for that roll.

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