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Genasi

Request nothing, Regret nothing, Corrupt nothing.

Well I don't trust the fire ones...too hot-headed. Give any Gensai a chance to look at the outside world and they will take it. They will travel beyond the shimmer and back, they would hold off a hydra or stare down a dragon, they appear fearless. But ask any Genasi to look inward. To look at their own actions and consequences. Wow...theres a world even they won't want to venture into.
— Flow, Water Genasi talking about his own race
 

Chosen for Redress

The Genasi was different from all the other races. It wasn't their attunement and connection with the arcane or their disposition to being explorers. These traits made them exceptional mages and dedicated explorers but so were the other races to a lesser degree. What made the Genasi special is their god. Chosen by the god of murder Bhaal, the genasi were more or less adopted instead of rescued. Bhaal chose the Genasi as his race because he wanted to right a deep-seated wrong he had committed many centuries ago. Bhaal killed one of the Genasis' former lords, the Eidolons. Without this lord, the Genasi lacked purpose they fell undisciplined and slow. Bhaal pitied them and spied a hope for redress for himself. Adopting the Genasi helped him be at peace with what he had done.
 

Natural Home

The Genasi are not natives of Luna, having spent their existence either in the elemental planes of their eidolon lords or in Verra'Talu. Having intimate knowledge of the planets gave the Genasi a unique advantage at the start of the calamity. With buffering wind and stony earth the Genasi travelled south and would use their knowledge to act as a guide to the other races. In fact it was the Genasi who gave instruction to raise the sky cities from the earth underneath. With great vaults of air, the Genasi raised the cities cutting them off from all roads and attacks. The sky cities have since become a home for air genasi while the fire genasi keep the floating city warm from such a high altitude.
 

Never contented

One of the many traits found commonly amongst all genasi is a strong sense of ambition. All genasi have a desire to better themselves and advance their status, either through the pursuit of power, the acquisition of friends, or other means. Nearly all genasi have dreams and aspirations and pursue these goals throughout their life and will often continue to follow them even after individuals of other races have given up and moved on. Simply put, Genasi feel they have a destiny and a calling to leave a name for themselves.

Traditional Music   Species Divide:
Air/ Earth / Fire / Water   Average Lifespan:
90-120 Years   Customs:
  • Prefers to live in one of the three sky-cities of Verra'Talu
  • Will freely associate with their "Complimentary" but never their opposite.
  • Genasi are never truly born in conventional means but spawn from a strong concentration of elemental energy.

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Genasi

Ability Score Increase +2 Con
Size Medium
Speed 30ft

Four major subraces of genasi are found among the denizens of Verra'Talu. As a Genasi you must pick one of these four subraces. Their abilities are outlined below.   Air Genasi

Air Genasi

As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.   Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.  

Ability Score Increase

Your Dexterity score increases by 1.  

Unending Breath

You can hold your breath indefinitely while you’re not incapacitated.  

Mingle with the Wind

You can cast the Levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.  
Earth Genasi

Earth Genasi

As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.   Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.  

Ability Score Increase

Your Strength score increases by 1.  

Earth Walk

You can move across difficult terrain made of earth or stone without expending extra movement.  

Merge with Stone

You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Fire Genasi

Fire Genasi

As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.   Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.  

Ability Score Increase

Your Intelligence score increases by 1.  

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.  

Fire Resistance

You have resistance to fire damage.  

Reach to the Blaze

You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.  
Water Genasi

Water Genasi

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.   Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.  

Ability Score Increase

Your Wisdom score increases by 1.  

Acid Resistance

You have resistance to acid damage.  

Amphibious

You can breathe air and water.  

Swim

You have a swimming speed of 30 feet.  

Call to the Wave

You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.  

Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

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