*Chirp* With the sky, what need we have for the ground?
I don't understand what all the fuss is, *Chirp* I have never had a problem navigating this land. I mean granted I don't use roads, *Chirp* but then I don't need to. You can get anywhere you need to go with the sky. Is there a greater *Chirp* freedom than that? No, I don't think there is. If you have a problem with navigation, then you should blame your parents for not being Aarakocra... *Chirp*
Chosen for Speed
A bird is swift, free and while in flight one of the most elegant and balanced creature you can find. If a bird shifts its weight slightly downward it will find itself in a dive, slightly back and it climbs the heavens like a ladder. The balance and coordination of flight is perfect. It is this reason Yohir chose the Aarakocra as his chosen race. No other race could manifest the speed, agility or balance required when you are the god of judgment. Technically a member of the beastmen race Aarakocra find themselves blessed with superior brains than their usual smaller counterparts. They have established themselves in the sky cities of Verra'Talu and enjoy a great amount of afforded freedom because of this.
Messengers Like no Other
The land of Verra'Talu spans many miles and messages are often slow, but for the Aarakocra the distance means naught. Blessed with the ability of flight and extremes of speed their wings often make them the perfect species for carrying messages. It is not unusual to look up during important events and see the Aaracokra flying too and from cities. In fact, it was this very skill that leads to the establishment of the Messengers Guild. These large multi-leveled structures resemble a birdcage or bird feeder. They can often be found in the important cities of Verra'Talu. These structures are responsible for ensuring messages are delivered between the citizens of the land on a daily basis.
Against any Obsticle
To become a messenger of the guild is no easy feat. Almost 90% of the guild is made up of Aaracockra but this is due to the guilds harsh entry requirements. To the guild, there are no borders, no hostile lands only a route the messenger must follow. To become a member of the guild a single Aaracockra must navigate the treacheries of the Storm Wall. They start in the early morning setting out from the nearby town of Holbeck, crossing the river they fly through the lands of Paha into the storm wall and dodge, duck and weave through the constant threat of lightning, being shot down or captured by beastmen of Paha. After braving the storm wall they must find and land on the sky city of Drift. When there they report to the headquarters of the Messengers Guild where they become a fully affiliated member.
Gander (Male) / Pen (Female)
3 - 10 Years
- Aarakocra punctuate their speech with *Chirp*, *pop* and, *Click* sounds.
- Aarakocra do not respect or even regonise boarders between lands, for who owns the sky?
- An Aarakocra will reach maturity age 3, at which point he is likely to join the Messengers Guild, 90% do.
Most Names of the Aarakocra lend themselves to an Onamatapeic tone. Their name sounds very much what they are famous for in the early stages of their birth.
Splash, Plop, Chirp, Crunch