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Brinktobania

The first human nation founded by migrants from the Northern Wilds. Brinktobania was a loose collection of settlements until first contact with the thir. With their help and use of their messenger magpies, Lord Kovalenko organized these few thousand souls into a nation with himself as the Tsar. Despite early setbacks from the Third Thir Schism, the early years of the Tsardom saw humanity prosper in trade and infrastructure and on the path to become a shining power in Ursaron. That is, until they were beset by an infestation of Randruin, terrible predators that followed them from the North. Still, Brinktobania has endured through this threat, the Abican Exodus, and Bastion War and still remains one of the strongest powers on the continent. Its people are hardy and tougher than most and while many outsiders would accuse the state of stagnation, its people still stand strong against all hardships.

Geography

Location

Brinktobania occupies the largest stretch of the northern coast line and a large bulk of the Moltov Forests. Their capital of Varvograd sits along this coastline at the end of Arlyev Bay. The western border lies at the end of the Kuzov Plains and has not moved since diplomatic relations were established with the fishfolk. The southern border traces the Thunderstep Mountains until it reaches a pass called Gatatenk's Jaw. The pass spans the gap between those mountains and the Crownspeak Mountains. Until the Abican Exodus, the western border was wild land, ripe to be settled. Now from the tip of the Crownspeak Mountain range to Ubichi River lies the Abican Empire. This long coastal nation reflects the migrant nature of human settlement where small flotillas of ships would make landfall and settle wherever they could. By the time Kovalenko established the Tsardom, the technical claimed territory of Brinktobania was larger than Halamar at that time though it was only populated by less than 10,000 humans. This origin also led to a strong naval tradition that saw many islands in the northern straits annexed by the fledgling nation including the large Stag Island. Though the Northern Wilds are only 65 miles away at their narrowest point, Brinktobanians will not set foot on their old homeland again for fear that more than the Randruin will follow them.

Terrain and Climate

Brinktobania is known for its hot summers and harsh winters though near the coast this leans more toward wet summers. With 4 distinct seasons, Brinktobania has developed very thick mixed forests that support both coniferous and deciduous trees. There are also many plains and hills in the west at the foot of the Thunderstep Mountains. Thanks to their abundance of greenery, logging is very profitable and the ground supports a wide variety of vegetation and animal life. In the summers, wildfires can be problematic and hard thunderstorms are known to sweep in from the northern seas and pelt cities with hail.   Overall, Brinktobania has a fairly easygoing terrain though the hill country is notable difficult. There are also many caves, briars, and warrens that are hard to navigate and thus serve as homes for bandits, smugglers, or worse Randruin. Even when the areas are cleared of danger, it isn't long before something new moves in to take its place. These features contribute heavily to the near constant danger faced by Brinktobanian peasants.

Economy

Natural Resources

As mentioned above, the expansive Moltov forests have provided a steady supply of lumber both for Brinktobania and for its neighbors. Fishing is naturally a booming industry with their large access to the sea along with their relations with the fishfolk. Many of their fishing goods are coveted in more land locked areas and serve well as luxury goods. One area, that the nation is not as blessed in is mining. While they have many veins of copper, their iron lacks the quality often needed for good steel. The same can be said of their options for stone, forcing them to trade with other nations to achieve the same level of technology. Brinktobania also lacks large deposits of gold which has led to a devaluation of their currency in relation to the other realms.

Trade

From the start, the Brinktobanians knew that they would need to trade for certain goods such as stone, iron, as well as other metals. Thankfully, their access to natural goods has balanced the scales nicely in their favor. They often trade in lumber and food stuffs with Abica, Hjalheim and Sylmbria in exchange for the aforementioned goods. As currency, Brinktobania used gold and silver coins called crowns though as mentioned before, their natural gold is subpar compared to other nations. With the need to make due with what they have as well as stretch their supply, the Brinktobanian crown is valued only half that of an Abican marc. In comparison, a Hjalheim strip, the highest rated currency, is worth 10 crowns. Still, despite their lack of metallurgy, Brinktobania has managed to create a market in luxury goods as well primarily in food stuffs such as rare fish and caviar.

Messenger Magpies

While technically an extension of the Brelana clergy, messenger magpies were introduced to Ursaron through Kovalenko's settlers. These common corvids are cultivated by the clergy and bred for intelligence as well as speed. The Fykovia family are the true masterminds behind the use of these birds. Their line possesses a celestial genesis shard called the Testimony shard that allows the user to communicate with animals. They used this artifact of Brelana, the celestial of travelers and truth, to train magpies how to ferry messages for them and taught them how to read maps and reach their destinations. When the first human settlers arrived, they used these magpies to communicate with one another despite the distance and at a speed that far outpaced runners. Now, the Brelana clergy has spread across the continent and there are temples, relay outposts, and magpie networks in every nation but the prime temple and home to the Fykovia family is still in Varvograd. This gives Brinktobania a massive advantage in negotiations regarding international communication and they have leveraged it to their favor more than once over the centuries.

Society and Culture

Government

The humans were first unified by Lord Kovalenko, once a minor noble in some land across the northern straits. Some claim he called for the humans to emigrate in the first place while others theorize he was merely the most powerful noble to survive the crossing. Either way, by unifying the scattered human settlements, he was given the opportunity to set himself up as a monarch and did so. For nearly a millennium, the Kovalenko dynasty has ruled Brinktobania as the Tsar wielding absolute authority. Although, this authority has waxed and waned over the years with some rulers being less effective than others and the noble and merchant classes holding more power at certain times. Still the line has endured and when in the hands of a competent individual, the office has led its people to great achievements.   Brinktobania is split up into 18 provinces under the control of various nobles with some minor nobles controlling subsections of those provinces. It is the duty of these nobles to rule over and protect the lower classes while also collecting taxes on behalf of the Tsar. A noble title and lands can only be granted by the Tsar though a higher ranked noble such as a duke, marquis, or earl has the right to elect minor nobles such as barons or knights. The nobles are also expected to root out corruption and plots against the crown. Often times this amounts to keeping the merchant class in check though bribery is often more than enough to keep the nobles' eyes elsewhere. Nobles are ranked as follows:
  • Hierca/Hiercina - Prince/Princess, an immediate family member to the Tsar
  • Kirav/Kiravina - Duke/Duchess, often an extended family member to the Tsar
  • Hragev/Hragevina - Earl/Earless, highest ranking non-royal noble, personally chosen by a Tsar and often serve as Ministers or rule over provinces
  • Arkrunye/Arkrunyia - Count/Countess, ruler selected by either the Tsar, Hierca, or Minister to serve directly under them, rule over a province, or a county under a province.
  • Stargra/Stargrasa - Baron/Baroness, a minor noble that can be elected by anyone Hragev or above, rules over cities or towns, keeps local population in line and defended.
  • Rikal - Knight, local champion or servant that can be awarded by anyone Arkrunye or above, often a reward for heroic acts and serves as an officer in times of war.
  The office of the Tsar also contains many ministries and councils that handle various executive matters. The ministers in these positions are hand picked by the Tsar and may be removed at their leisure. Most often, these positions are also held by nobles who have a personal relationship with the Tsar. Ministries exist to act as the monarch's eyes and ears into the goings on of their kingdom as well as handling matters that do not need their personal touch. A minister is also responsible for deciding when a matter requires the Tsar's personal attention and allowing something to go on without notifying them is a quick way to end up on Gorsk, a penal colony and the northern most island under Brinktobanian control. Some of the Ministries of Brinktobania include:
  • Ministry of War
  • Ministry of Religion
  • Ministry of Agriculture
  • Ministry of Trade
  • Ministry of Foreign Affairs
  • Ministry of Justice

Military

Brinktobania maintains a small standing army but relies heavily on conscription and militia forces in times of large scale warfare. Most towns will maintain a small guard force and a larger city may house a garrison of regular forces. But the majority of Brinktobanian citizens must rely on volunteer militias in times of unrest. The local lord is often responsible for training and arming this militia while also selecting lawkeepers to maintain peace and order in smaller villages. If there is a bandit attack, a lawkeeper has the authority of calling up the village militia to handle it or calling on nearby towns for aid as well. If a threat is greater than the militia can handle, the local lord will call for reinforcements from a larger city. During the time of the Shepherds, the Brinktobanians relied more heavily on Spear watches to handle local threats and Randruin. This cut down on the military costs for the local nobles and helped them maintain greater public order than they could do on their own though their actions also came under greater scrutiny during this time, making any Shepherd presence a double edged sword. Either way, the Shepherd's maintained a largely positive reputation, especially among the commoners.   Thanks to their large coastline and easy access to quality lumber, Brinktobania also maintains a large navy. These ships patrol their waters for pirates as well as mapping new trade routes. Their vessels are mostly armed with ballista and small catapults though larger vessels have been known to mount cannons as well. This puts them behind in weaponry compared to Abica and Halamar but they make up for it in defense and numbers. Their shipwrights have developed ways to help their wooden hulls withstand cannon shot from anything short of an 12 pound cannon and they are uniquely built to handled the rough waters of the northern straits. Combine these advances with their numbers and the Brinktobanian navy is a force to be reckoned with.

Social Structure

Daily life for many Brinktobanians amounts to working to survive. Farming, laboring, or using whatever trades they possess to eke out a living while affording their taxes and then trying to enjoy the comforts of home. This can include drink, family, gambling, or a myriad of other activities. The noble class by comparison spend much of their lives in leisure when not tending to their affairs and the governance of their lands. This clear disconnect causes most commoners to regard the nobles with dismissal but only behind closed doors as nobles are known to dispense their own justice at their convenience. The exception to this rule is the merchant class who, thanks to their deep pockets, can afford a similar level of respect to that of nobles. This power in the hands of the commoners ruffles many feathers but few will do anything about it so long as their pockets are being lined.   Before the the appearance of the Randruin, there was ample opportunity for new business and new villages were popping up all over the nation. It was a rare period of peace and cooperation amongst the classes. After the Randruin appeared, security began to become of greater and greater concern. Small villages could be wiped out in a single night and often were. Cities meanwhile fortified themselves and built bunkers to survive the monthly attacks. Villages that did not serve essential functions suddenly dried up and many commoners moved back to the cities and the areas around them where they could seek refuge. During the time of the Shepherds, this threat was better handled and progress began again. Now that the order is gone, it will be interesting to see how the people deal with their newfound vulnerability.

Traditions

Most holidays in Brinktobania are related to either religious observances or the harvests. Both the summer and winter solstices are celebrated with festivals that last the day before until the night after. One unique holiday to Brinktobania is Kovalenshkova, the day that celebrates the birthday of Lord Kovalenko, Brinktobania's founder. This is always a large festival, marked with parades, toasts to the Kovalenko dynasty, and games put on by the local nobles that last for near a week in the spring time. Thanks to the Randruin, any festival must be celebrated before or after the full traveler's moon as a festival during Randruin feeding time is a death sentence.   Marriage is a very traditional practice in Brinktobania. If a man wishes marry a woman, he must present her father or closest male relative with an offering related to his trade. This is supposed to prove that the man can support the woman if they are married. If the father approves, the two are allowed to court one another. When the pair decides to marry, the woman must now present an offering to the man's mother or closest female relative of her ability to be a homemaker. If she approves, then the wedding can proceed at the couple's discretion. If either party's family objects to the marriage, a neutral party, usually a village elder or trusted friend can be called into mediate on behalf of the couple. Children are raised and educated at home until the age of 13 when the boys go off to learn a trade. Women are expected to stay at home and learn from their mothers how to be good homemakers.   Death is often handled by members of the Tiella clergy but in the case of remote villages, the people will bury their dead according to their rites. A cleric is still often called to say blessings to help their soul reach Tiella's shore but they are not always necessary to be present for the burial. An individual is often buried with a small parcel of food to nourish them while they wait for the Watchman's word as well as tokens of their family to help them find their loved ones when they are reunited. Great care is taken to guard the bodies from scavengers but Randruin do not seem to disturb the buried.

Language

Brinktobanians have their own language that crossed over with them from the north. During first contact with the thir, the humans learned to speak the common tongue that the thir learned from the jotunkin. The common tongue is still widely spoken in Brinktobania and most people are fluent in it but amongst themselves, they will more often speak in Brinkan as they call it. The same is true of their script where they will use the lettering system the thir developed for jotunkin when dealing with outsiders but prefer to use their own runic alphabet amongst each other. As a result, many Brinktobanians speak with an accent in common. This is often ridiculed by their Abican neighbors who believe they have perfected the common language.

Religion

When the thir helped humanity get settled in Ursaron, there was a heavy mixing of pantheons from the two. They found that many of the things and celestials they worshipped matched up and overtime, a blended pantheon was created. The most dominant clergy and religion in Brinktobania is Arus, celestial of the sun and agriculture. it is believed he mastered the elements and taught these skills to mortals. He also protected and guided humanity to a place where they could be safe from the Randruin. Since Randruin are nighttime predators, revering the sun is a common practice and has given the clergy great power. They host many temples throughout the country including great cathedrals in cities like Varvograd, Zanov and Kprpeysk. They bless the plantings and harvestings as well as overseeing the festivals associated with these events. They make offerings to the Seasons so they may be timely and friendly to the people.   While Arus is dominant in Brinktobania, there are still significant followers of other celestials. Tiella, the elven celestial of death was merged with the human celestial Watchman to create the idea that the Watchman observes all from the watcher's moon and allows only the worthy to cross the Night Sea to Tiella's shore where they can find peace. This clergy oversees rites of burial as well as those of birth as they take great joy in the natural cycle of life. The fishfolk celestial of the sea, Shioko has also gained a great following among the mariners and costal villages that pray for calm seas during their travels. Brelana, the celestial of the moon and travelers has a great following among the merchant class who pray to her for good luck on their routes and in their deals.

Technology

As mentioned previously, Brinktobania's engineering and architecture lag behind most other nations due to their lack of natural resources. It is not uncommon for them to hire outside help when undertaking new projects that they do not posses the skill to create. Their weapons and armor are often of good quality but lag behind others. Leather still is the primary armor for most common troops while a set of full plate is often reserved only for the most wealthy or important nobles.   Their shipbuilding and agriculture however are extremely advanced. Even with the threat of the Randruin, Brinktobania has never experienced a true famine. Many contribute it to their gifts in irrigation as well as the secrets to their crop rotations but no true reason has ever been identified. Shipbuilding likewise is a skill of theirs. Their hulls are often double lined and will rarely capsize even in harsh storms. This has lead to many nobles commissioning shipwrights for private yachts and shipping vessels.

Diplomatic Ties

Brinktobania once was very close with Halamar and the thir thanks to the efforts of Pelden, the scout who contacted them. Their assistance in the early days was part of the reason, Kovalenko was able to unify his people. However, this relationship soured after the Third Thir Schism when the wrethir attacked their settlements. Though the lythir helped put down the threat, the damage to their reputation was done and Halamar and Brinktobania have only been cordial trade partners since. This tenuous relationship also extends to the gathir. As humans expanded, they often came into conflict with the gathir and did their best to drive them away. Most gathir simply migrated elsewhere as they had no personal attachment to the land but there were several egatheks that decided to stay and fight. This is partially motivated by territorial disputes but also by their devotion to Gatatenk, the celestial of destruction. These conflicts were bloody and many still rage to this day leading to most Brinktobanians thinking of the gathir as nothing but brutes and killers.   The bevargn and fishfolk meanwhile are both valuable trade partners for Brinktobania providing them with materials and expertise that they cannot find elsewhere. Many fishfolk have taken up residence in coastal Brinktobanian towns and likewise have welcomed humans into their inland settlements as workers and guides to life on land. As previously mentioned, the dwarves have helped build many of Brinktobania's walls, fortresses, and cathedrals in exchange for timber and food stuffs they cannot grow in Hjalheim. The Abican Empire is a tense but lucrative neighbor for the Tsardom. As the empire was formed by people leaving Brinktobania, there is naturally no love lost between the two. Brinktobanians think Imperials are stuck up and arrogant. Abicans in turn consider Brinktobania to be a nation lost to time, doomed by corruption and stubborn adherence to outdated customs and norms. Despite this animosity, the two still trade in material goods and Brinktobania allied with the Empire during the Bastion War.

History

Mirgrant Roots

In the year 1000 EE, over 6,000 humans sailed across the northern straits and landed along the northern coast of Ursaron. These humans were fleeing a threat that they did not understand but that had ravaged its way through their small feudal kingdoms. We know now that this threat was the Randruin, a large predator species that preys primarily on humans. Upon their arrival, they quickly set themselves to colonizing the area and building settlements that would last them through the winter. After nearly a year, the number of migrants had increased to nearly 10,000 and it was at this time, they encountered another sentient species, the lythir. A scouting party, led by a high elf named Pelden approached on of these settlements and did their best to communicate. Fortunately, there was a shard user named Tova who possessed the ability to communicate with her thoughts. From Pelden, she learned that 1,000 years ago, the thir had also landed in Ursaron and established their own nation called Halamar. Tova shared this news with other settlements and Pelden in turn, informed his people.

Founding Varvograd and Electing the Tsar

Down the coast in another settlement, similar to Tova's, there was a noble by the name of Lord Alexei Kovalenko. When word reached him of the thir's appearance, he quickly realized that his people needed to be unified lest the thir try to conquer them, or worse, ally with another settlement and take his power away. With his access to the Fykovia family and their messenger magpies, he quickly spread word of the thir discovery to as many settlements as he could as well as a declaration that he would meet with the thir as their representative. He then made his way to Tova's village with an entourage of warriors as well as the Testimony shard user Lyla Fykovia. Through Tova, he learned the common language just in time to welcome Pelden and the thir representatives.   The thir offered their help to help settle the humans and Kovalenko accepted. He and Pelden traveled to all of the human settlements and Kovalenko used his status and the presence of the thir to obtain oaths of loyalty from all of them. Many were also promised noble titles in his new regime He returned to his home and sent out a missive, declaring himself the Tsar of this new human nation, called Brinktobania, or "land of our children" in Brinkan. With no rivals and the advantage of fast communication, Kovalenko's efforts were unopposed.

Third Thir Schism

For the next ten years, Brinktobania expanded with the help of the thir. While their geographical borders were larger than Halamar, their numbers were still paltry and Kovalenko was forced to rely on his new noble class to keep the people loyal and in line. They had no military outside of Kovalenko's retinue and few weapons but thankfully, most of the local gathir were content with avoiding them. Just as things were getting off to a good start, Brinktobania came under attack for the first time in its short history.   A group of thir nobles were threatened by the idea of another speicies taking up residence in Ursaron, especially since their own emigration had begun with a war on the jotunkin. So they marshalled a small army to wipe out the humans. The first few settlements were destroyed without word and no survivors were ever found. It did not take long for Kovalenko to hear of this threat and organize his people into a loose militia. They outnumbered the thir 3 to 1 but their lack of training and poor arms led to heavy causalities during their first two engagements at Chetnia and Torolenk. It seemed that Brinktobania would be wiped out before every getting on its feet.   However, Pelden, now ambassador to Brinktobania, had not forgotten his loyalties. He led a force of thir that helped Kovalenko route the now dubbed red elves at Zuryev. Their enemy was banished to the south and humanity was saved but Pelden lost his life in the battle. While it was the thir who had saved Brinktobania, they were still held responsible for the death and destruction their kinsmen had caused. In the following years, support from Halamar would wane until the two were nothing but trade partners.

New Discoveries

The next century turned out to be promising as Brinkobania grew and prospered. They established trade with Hjalheim after meeting with merchants from the Surefoot tribe who had heard about them from the elves. This gave Brinktobania access to much needed ore and stone but the distance proved to be quite expensive. Attempts to quarry and mine in the Thunderstep Mountains had proved fruitless as the frost jotunkin drove away any settlers that entered their mountains. A few operations opened at the foot of the Crownspeak mountains but they did little to release Brinktobania from their need for trade.   In 1104 EE, a fishing fleet passing through the northern straits near the Igarius Peninsula encountered the fishfolk, people who lived and breathed beneath the waves. Communication was slow going until it was discovered that one of the sailors and one of the fishfolk both spoke gathir. Through these means, the two established a trade relationship where the fishfolk would trade ore and pearls for materials that would aid in their land colonization of the peninsular. Clear borders were also established between the two nations but many people from both sides settled in each other's territory. With these new alliances, life in Brinktobania was good for all and Tsarina Natasha Kovalenko declared this a golden age for her people and that they would be the masters of western Ursaron in the next century. However an appearance of an old enemy would put her people to the test.

Return of the Randruin

In 1150 EE, a great storm swept down from the north and hammered the coast for a week, damaging towns and sinking ships. But this damage was nothing compared to what was to come. The wind had carried with it a small number of large bat like creatures that stood 10 feet tall, flew on large wings and killed their prey with massive jaws, claws, and a venom that weakened their prey. Their screams could paralyze men in their tracks and their vision in the dark was near inescapable. A perfect predator for humans. These Randruin were the same foe that had forced humanity's ancestors to flee the north and now they were in Ursaron. At first, reports were scattered of mysterious deaths and people disappearing on the full traveler's moon. The local officials dismissed it as bandit activity until the entire village of Knushil was wiped out in a single night. The Tsarina sent a force to the area to wipe them out but they were nowhere to be found, that is until the next full moon when they destroyed another village. For a year, the army tried to exterminate the Randruin population but they never gained any ground and took heavy causalties during every full traveler's moon. By year's end, adolencent Randruin were being reported and by then it was too late to control them.   Over the next century, expansion halted and villages were abandoned for the safety of walls and bunkers people could hide in. The Tsarina and her son who became Tsar after her tried many things to control the Randruin and keep their people going but nothing ever took root. They offered bounties for dead Randruin and large rewards for the location of their nests but this only served to reduce the number of sellswords in Brinktobania. They also tried to build small forts along the roads and near villages to give people a chance to defend themselves but many forts could not be completed in time and those that were proved less than effective. It wasn't long before people began to lose heart and many started looking out for themselves. This period is known as a dark age politically and culturally for Brinktobania as little was accomplished due to the Randruin threat.

Abican Exodus

It was during this time, that a starborn of Pheldir, the celestial of order and justice, had a vision of a city on a hill. His name was Wymarc, a protector starborn who had been serving as a paladin of the Pheldir clergy, rooting out bandits, smuggling rings, and taking on the worst Brinktobania had to offer. It was likely this duty that led him to the conclusion that Brinktobania was a failed state. Corruption had seeped into the noble and merchant classes, little was done to protect the commoners from bandits, gathir or the Randruin, and he saw no way to salvage this nation. So in 1200 EE, he spoke up in Zuryev square at a monument that commemorated humanity's battle with the wrethir about his vision of what humanity was supposed to be and how they had abandoned their relationship with the thir and let themselves fall to ruin in less than 3 centuries. He called on his people to come with him to the other side of the Sidycheve River, unclaimed wildlands where they could build a new nation that did not rely on outdated power structures and leave its people to the wolves.   Wymarc's words were dismissed by much of the ruling class but it still circulated by word of mouth and the magpie network throughout Brinktobania. He made his journey as promised and about 1/8 of Brinktobania's population followed him, about 500,000 people. With their help, Wymarc established the Abican Empire with himself as head of state. The Tsar Gregori Kovalenko dismissed Wymarc as a fanatic and assumed his empire would fail but by the time the Tsar died, Abica was well on its way to becoming a world power.

Bastion War

Over the next 200 years, Abica grew and grew while Brinktobania remained much the same. Gregori's daughter, Helga assumed his throne and rather than war with the empire, decided to try and take advantage of the opportunity. She established trade relations that were vital to the Empire's growth as well as the the preservation of her own power. Her father had allowed corruption to run rampant and she would spend much of her reign trying to undo that damage. By the time her grandson, Hergrand was Tsar, Brinktobania was in a strong position to attempt another wave of expansion. However, their efforts would be stalled by word of the Bastion war. The wrethir and their chizagi servants had attacked the Empire in the south and were pressing their way northward.   Initially Hergrand did not see a reason to get involved and instead increased the flow of trade to the Empire. Since their most fertile lands were being contested, Abica was in desperate need of food to avoid famine. Brinktobania used those funds to secure their borders and outfit an army should the war reach them. Paranoia brought on by years of dealing with the Randruin had convinced Hergrand that war was inevitable. Eventually, Emperor Caleb Wymarc reached out with a request for an alliance between the two states. Much of his court urged him to let the empire fall but Hergrand was blessed with vision beyond his present, one where Brinktobania stood alone. He accepted and his army marched onto the Aldemri Plains and pushed back the wrethir alongside the Abicans, dwarves, and elves. His supply lines kept the war effort strong and allowed them to push their enemy back across the Bronze peaks. Thanks to Hergrand's foresight, the Bastion War never reached Brinktobania.

Bastion Era

Hergrand did his best to keep Brinktobania as a part of the Allied Realms and provided many warriors and shard users for the new Shepherd order. However, members of his court were displeased by how little Brinktobania had gained from the war and what little their allies were willing to do for them so through their machinations as well as those of the other states, the alliance fell apart 9 years into the Bastion Era. Brinktobania had spend much of their built up resources for colonization on the war and now people were demanding their be reparations from the other nations. Halamar outright refused and Abica attempted to negotiate a better trade deal than the one that was in place from the war. This insulted the Brinktobanians and soon the three nations were in a state of cold war.   That war threatened to spill over but thanks to the efforts of Anton Pikestride and the Shepherds at the Cormant Mediations in 66 BE. When the Shepherds presented their plans for expanding the order and they functions they could perform, Brinktobania bought in right away. They saw opportunities to help managed the Randruin and raider problems that had been plaguing them for centuries. This led to them commissioning more watches than any other nation, from small Spear watches in their toughest regions to massive multi-corps watches in their largest cities. The Shepherds were often revered as heroes and defenders of the common man which helped their reputation across Ursaron. As the Shepherd Golden Age went on, Brinktobania began expanding again and built some settlements at the mouth of Gatatenk's Jaw.   In the 400s BE, the Shepherds had begun to decline and they demanded more tribute for the same amount of work and their ranks had begun to stink of corruption. likewise, many of Brinktobania's nobles had grown fat off the last few centuries of prosperity. This led to another discontentment by the commoners and lower merchants. Emigrating to Abica was no longer an option after their own corruption following the Bastion War. This left many with one option, to leave civilization and take their chances in the unsettled western frontier. Over the last 50 years, more and more people have begun making this trek either after becoming fed up with life in Brinktobania or after losing everything to the Randruin. Angarod has become on of the major jumping off points for this two month trek through the Maw and across the Parvin Desert and some of these independent settlements have begun to prosper such as Oxrook and Wesfall. Now that the Shepherd order has been eliminated, Brinktobania sits at a crossroads. Will it be able to reclaim its proud history or will it only sink deeper into decline?
  • Government Type: Monarchy
  • Head of State: Tsar
  • Capital: Varvograd
  • Currency: Brinktobanian Crown
  • Languages: Common, Brinkan
  • Population: 7 million
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