Wanted

If They Find Me, It's Over

“I did it. That’s the part no one gets wrong. The part they miss is why, and that’s the only piece that ever mattered to me.”
— Elizar Sirxus
A wanted individual is someone whose actions have drawn the attention of authority or power in a way that cannot be ignored or undone. At some point, a line was crossed, whether by intent, necessity, or mistake, and the response was immediate enough to leave no room for quiet resolution. Warrants are issued, names are recorded, and descriptions begin to circulate through whatever systems exist to enforce order. From that moment forward, the individual is no longer simply a person moving through the world, but a problem that others are motivated to solve.   The nature of the crime matters less than the fact that it has been recognized and acted upon. It may have been an act of violence, a theft of something valuable, a betrayal of authority, or an association that placed the individual too close to something dangerous. Whatever the cause, someone decided that finding them was worth the effort, and that decision creates a chain of consequences that continues long after the initial event.   Living under pursuit changes the structure of daily life in practical and immediate ways. Settlements are no longer places of safety or stability, but temporary opportunities to gather supplies, information, or rest before moving on. Time spent in one place increases the likelihood of recognition, and recognition does not need to be certain to become dangerous. A familiar face, a remembered name, or even suspicion based on resemblance can be enough to draw attention that leads to questioning, detainment, or worse.   Because of this, a wanted individual learns to operate with caution that becomes habitual. They seek out crowded areas where anonymity can be maintained, or locations where people have little interest in asking questions. They manage their interactions carefully, keeping conversations short and avoiding unnecessary attention. Supplies are acquired discreetly, and movements are planned with exits in mind. Even routine actions are considered in terms of risk, because exposure is always a possibility.   At the same time, pursuit does not rely solely on formal authority. Bounty hunters, private agents, and individuals with personal motives may all take an interest in the situation if there is something to gain from it. A reward creates incentive, and incentive broadens the number of people who might be watching. Some may seek to capture the individual for profit, while others may act out of loyalty, revenge, or opportunity. This expands the threat beyond any single system and makes it difficult to predict where danger may come from.   The constant pressure produces a particular way of thinking. Awareness becomes continuous, not occasional. Entrances, exits, and lines of sight are noted instinctively. Patterns in behavior are observed, especially when they suggest someone is paying too much attention. Trust becomes limited, not necessarily because others are unworthy of it, but because the consequences of misplaced trust are severe enough to discourage risk.   This way of living cannot be sustained indefinitely without cost. Fatigue accumulates, decisions become more difficult under pressure, and the need for stability begins to conflict with the need for safety. At some point, the individual must decide how to respond to their situation beyond simply avoiding it. They may attempt to disappear completely, continue moving from place to place, or confront the circumstances that led to their status in the first place.   None of these options offer certainty, because the underlying condition remains unchanged. As long as the individual is recognized as wanted, the systems and people that enforce that recognition will continue to act on it. Freedom, in this context, is not a stable state, but something maintained through constant effort and careful judgment.   A wanted individual is not defined solely by what they did, but by what followed. Their life becomes shaped by movement, caution, and the knowledge that remaining unseen is not a permanent solution, only a temporary one that must be managed again and again as long as the pursuit continues.

“I can outrun the guards, the hunters, even the rumors if I have to. What I can’t outrun is a story everyone already believes.”
— Lowa Ventina


 

 

Wanted


 
You committed a crime, and it did not go unnoticed.   Whether driven by desperation, anger, ambition, or mistake, your actions put you on the wrong side of the law or a powerful faction. The consequences were immediate and lasting. Warrants were issued, hunters were sent, and your name began to circulate in places you could no longer safely walk.   You have learned to live on the move. Safe places are temporary, and trust is a risk. Every unfamiliar face could recognize you. Every question could draw attention.   You are not just avoiding justice. You are surviving long enough to decide what comes next.
 

 
Skill Proficiencies: Stealth, Deception
Tool Proficiencies: Choose one: disguise kit or thieves’ tools
Languages: One of your choice
Equipment: A set of common clothes, a disguise kit or thieves’ tools, a wanted poster or official notice bearing your likeness or name, a token from the life you left behind, and a pouch containing 10 gp

Feature: On the Run

You are accustomed to life under pursuit and understand how to live under pursuit.   In settlements, you can identify places where you might avoid notice, such as crowded districts, transient populations, or locations where questions are not asked. You can gather basic supplies or information discreetly, though doing so requires time and caution.   However, your situation escalates with exposure. When you spend time in a settlement, interact with authorities, or draw attention to yourself, the DM determines when complications arise related to your status. These might include recognition, pursuit, increased security, betrayal, or attempts to detain you.   Your notoriety also influences how others react. Some may fear you, others may seek to profit from you, and some may attempt to turn you in.   You cannot remain hidden indefinitely. Only movement, misdirection, or changing your circumstances keeps you free.    

The Crime

d6Crime
1Murder. You killed someone important or well-connected.
2Major Theft. You stole something of great value.
3Treason. You acted against a ruler or state.
4Destruction. Your actions caused significant damage or loss.
5Forbidden Magic. You used magic that is outlawed or feared.
6Association. You are tied to a group or act that made you a target.
 

Who Is Hunting You

d6Hunter
1Local Authorities. Guards, officials, or agents of the law.
2Bounty Hunters. Professionals tracking you for reward.
3Powerful Individual. A noble, leader, or figure with resources.
4Criminal Organization. You crossed the wrong people.
5Religious Order. Your actions violated sacred law.
6Personal Enemy. Someone who wants you caught or dead.
 

Level of Notoriety

d6Notoriety
1Localized. Only certain regions recognize you.
2Known. Your name circulates in multiple settlements.
3Recognizable. Your likeness has been distributed.
4Infamous. Many have heard of you, even if details vary.
5Hunted Relentlessly. Active efforts are constant and organized.
6Legendary. Your story is widely known and exaggerated.
 

Personality Traits

d8Trait
1I am always aware of my surroundings.
2I trust very few people.
3I keep my belongings ready to leave at a moment’s notice.
4I avoid drawing attention whenever possible.
5I watch for signs that I have been recognized.
6I prefer to act first rather than be cornered.
7I keep multiple escape plans in mind.
8I rarely stay in one place longer than necessary.
 

Ideals

d6Ideal
1Survival. Staying free is all that matters.
2Freedom. No one has the right to control me.
3Redemption. I will make up for what I have done.
4Defiance. I will not be taken.
5Pragmatism. I will do what is necessary to survive.
6Escape. I just need a way out of this life.
 

Bonds

d6Bond
1I left someone behind when I fled.
2I still carry something tied to my crime.
3Someone is helping me stay hidden.
4I am trying to reach a place where I can disappear.
5I regret what I did and seek to make it right.
6I cannot let myself be captured.
 

Flaws

d6Flaw
1I assume betrayal is always possible.
2I panic when I feel trapped.
3I take risks to stay ahead of pursuit.
4I struggle to trust anyone.
5I run when I should stand and fight.
6I cannot stop looking over my shoulder.

 

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