Spell Salvager
Waste Not Want Not
"A spell that fails is not always a spell that's lost. Sometimes the Weave lets go more slowly than the caster does."
"A spell that fails is not always a spell that's lost. Sometimes the Weave lets go more slowly than the caster does."
Unless otherwise noted and displayed here here, all "art" is the creation of SolomonJack through Dall-E, Midjourney, Stable Diffusion & LeonardoAI
© Brian Laliberte 1993 - 2026. All rights reserved.
Unknown Shores is an original fantasy setting. Unauthorized reproduction, distribution, or adaptation without permission is prohibited.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at D&D Beyond
Prerequisite: Level 4+
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Salvage Spell. Once per Long Rest, when you expend a spell slot to cast a spell of 1st level or higher and the spell is countered or otherwise prevented from taking effect by another effect, you salvage a portion of its unraveling magic. You regain one expended spell slot of a level no higher than half the level of the spell slot expended to cast the triggering spell, rounded down, to a minimum of 1st level. A spell isn’t prevented from taking effect by another effect merely because it misses, a creature succeeds on its saving throw, its target is immune to some or all of its effects, or it fails to accomplish the result you intended. The Dungeon Master determines whether another effect prevented the spell from taking effect.
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