Mudlark
Look What I Found!
“You learn quickly, picking through what others discard, that value is rarely where it’s supposed to be. It’s where no one thought to look twice.”
“You learn quickly, picking through what others discard, that value is rarely where it’s supposed to be. It’s where no one thought to look twice.”
Unless otherwise noted and displayed here here, all "art" is the creation of SolomonJack through Dall-E, Midjourney, Stable Diffusion & LeonardoAI
© Brian Laliberte 1993 - 2026. All rights reserved.
Unknown Shores is an original fantasy setting. Unauthorized reproduction, distribution, or adaptation without permission is prohibited.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at D&D Beyond
You have a practiced eye for value hidden in neglect, and the instincts to turn overlooked environments into advantage. Increase your Intelligence or Wisdom score by 1, to a maximum of 20. You gain proficiency in the Perception or Investigation skill (your choice). If you are already proficient in the chosen skill, your proficiency bonus is doubled for any ability check you make that uses that skill. When you spend at least 1 minute searching a significantly cluttered or long-abandoned area, such as ruins, refuse piles, derelict structures, or heavily debris-strewn spaces, you can uncover something others would miss. Once you use this ability, you can’t do so again until you finish a long rest. The DM determines what you find, appropriate to the environment: either a mundane object worth 5 gp or less that is not chosen by you and is not specifically useful for solving the current obstacle, or a minor clue, secondary detail, or environmental insight that supports existing information but does not reveal critical discoveries. This ability functions only where such findings could reasonably already exist. When you are within 5 feet of environmental debris or loose objects of meaningful size that are not fixed in place, you can use a bonus action to gain half cover until the start of your next turn. The debris must be present at the start of your turn and cannot be objects you dropped or arranged during the encounter. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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