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History of the New Genesis

The name of this world, "New Genesis", is literal... there was a world before this one, lost to all but the most ancient or powerful. The mysteries of the old world occasionally resurface, sowing chaos when they do. This history is focused not on the old world, but the New. Nearly 2,000 years of recorded history have passed since the new genesis and this is only a broad, cursory look at that time.

The Second Epoch

1000 NG and beyond

As the Pendulum of Time began its long swing back towards the Light, the Races withdrew into their homelands to recover from the near annihilation wrought by the Warlock Lord. In the four centuries that followed the destruction of the Warlock Lord, a new Golden Age was enjoyed by the Races. Few monsters roamed the land, there were no major conflicts and the legends of great evil were soon forgotten in a blissful ignorance. But, evil comes whether or not people are aware of its existence...

  • 1426 NG

    4
    1434 NG

    /10


    The Invasion of Terra
    Metaphysical / Paranormal event

    In the late spring of this year, the Illithid Invasion occurred. The city of the Crescent Lake fell under complete control of the Mind Flayers and they immediately activated their Black Egg. The zone of Darkness created by the Egg began its slow, but inexorable, growth over the surface of New Genesis, blocking out the sun and twisting the land, the people, the creatures and everything it touched into the squamous, twisted shapes that the Illithids desired.

  • 1427 NG


    Ash Mo'Dan activates the Shard of Disease
    Plague / Epidemic

    Ash Mo'dan releases the power of the Shard of Disease hidden within the Aragonian-occupied city-temple on South Drak Isle. The undead Aragonains reawaken, but retain their individuality. They manage to stave off constant attacks by Ash Mo'dan and found the City of D'Kae in the region of Greywood on the Isle.

  • 1429 NG

    5

    The formation of the Army of New Genesis
    Founding

    After three years of growing Darkness and unending winter, Crimson Mayhem set about forming a resistance group that would become to be known as the Army of New Genesis.

  • 1434 NG


    The Battle of Terra
    Revolution

    After five long years of traveling the known world in search of the six shards of the Empire, the ANG made their way to Terra. Using the Empire to force a path through the Darkness to allow the assembled armies of the Zamberians, Aragonians and Elves, to march on Terra, the ANG slipped into the city itself and down into the very heart of the Illithid invasion. There, they slayed the Mind Flayer leaders and destroyed the Black Egg... but at a great cost. With the Darkness lifted and the Races united under a common banner (if only for a short while) the reconstruction of Terra, and indeed, the entire world, began.

  • 1476 NG


    The Defiled Spark of Life
    Scientific achievement

    The Defiled of South Drak Isle crack the secret of The Spark of Life. Soon, all Defiled transition to this new form of empowering lifeforce, freeing them from their association with Negative Energy and spawning powerful, if eldritch, new technologies, such as Necrotech.

  • 1748 NG


    The Sovereign War.
    Political event

    After many failed attempts, Southton seceded from Terra to claim the lands east of the Skytouch as its own under sovereign rule of the city-state.

  • 1901 NG


    Current

    The world emerges from history into a new century, propelled by the relative peace since the Great Darkness. Classical magic and steam technology merge into MagiTek, black powder weapons begin to find favor outside of Aragonian lands, and old ideas about the order of civilization begin to crack and give way. The Humans continue to spread and flourish, indiscriminately using the innovations of all races to gain dominance. The Elves continue to retreat into their fantastical city-state on Liefland, bored of the mundane word. The Dwarves are still weak in numbers, but powerful in economics, metallurgy, and material magics. The Aragonians slowly, but inexorably, grow beyond their self-induced isolation, and Aragonian tech starts to appear farther and farther afield, balancing the power between the mundane and the magical. Rumors of dark powers growing in both the West, beyond the sea, and East, beyond the marshlands, are just beginning to elicit concern in kings and commoners alike. Monsters still lurk in the shadowy, unknown places of NewGen.