OverviewThe Phoenix Curse is a forbidden spell, which grants those who bear it a form of immortality in which they live in life cycles. The costs, however, can vary greatly and the risks often outweigh the benefits, to say nothing of the emotional cost to those that bear it. While once prized, the immortality that the Phoenix Curse gifted was indeed a curse, wherein its bearer suffered multiple deaths, going from one life cycle to the next with no memory of what happened to them after receiving the curse.
LimitationsThe curse cannot be cast on a person who is already dead, and cannot be cast in conditions other than those specified, such as underwater, due to the inability to incant and or the heightened risk of magical misfire. Legal restrictions include it being illegal to use, and it is culturally viewed as a terrible thing— hence the name ‘curse’.
Intended EffectThe desired effect of the phoenix curse is to, when an individual dies, return the body to the state it was in when the curse was the cast, thereby healing all wounds and creating a form of immortality.
Technical Aspects of ApplicationTo create this sort of effect, a person’s every cell is programmed to latently remember what it was at the time the magic is cast and to deconstruct themselves and rebuild to that state, destroying any cells around them that don’t listen to the instructions, upon command. The effects of death on cells— such as oxygen deprivation— is the trigger event for the magic, like ‘ilasta’ is the trigger word to unlock doors in Common Magic.
Secondary EffectsThe secondary effect of such magic is naturally reverse aging (elder to young). It reverses all genetic scrambling, destroys things like cancer, and even restores telomeres. This leads to living in life cycles and naturally aging in each one. The reverse aging aspect of this means that any memories or knowledge gained, developmental and physical milestones reached after the curse is cast are lost upon the end of a life cycle. It is, however, to be noted that telepaths who bear the curse are a special case. A telepath psionically releases all their memories upon death. If a telepath bearing the curse remains in the area that their last life cycle ended long enough, they may still remember parts of their past life cycle via memory re-absorption.
Reason for These EffectsThe reverse aging and life cycles aspect has already been explained above, so this explains the memory and developmental loss aspect. For each thing we learn, the brain’s structure alters. For each memory we make, the brain’s structure changes. This rebuilding erases those changes and restores the brain to the state it was prior to having gained that knowledge or those memories. The same applies to the body.
Duration of Secondary EffectsReverse aging lasts only during the time it takes to reset, which is about 5 to 80 minutes depending on the severity of the kind of death. The loss of memories and knowledge, developmental and physical milestones from the previous life cycle is permanent.
Treatment and Management of Secondary EffectsLost developmental and physical progress can eventually be regained if the right methods and care are applied. For nontelepaths, memory loss can be managed through keeping a diary and reading it, or being told about their previous life cycle. For telepaths, they may additionally remain with their own memories in an attempt to reabsorb them. The secondary effects cannot be avoided.
Side-Effects of MagicThe immediate side effects of the magic on the cursed individual are disorientation, brain fog, confusion, dizziness, headache, aching lungs and heart, general body aches, stiff limbs, nausea and voracious appetite. Sometimes an individual will end up with infertility or hyper fertility.
Reason for These EffectsThe body aches and stiffness have to do with having been reconstructed. The nausea is a result of a confused and reset biological system trying to readjust to everything. The disorientation, confusion, and brain fog are also a direct result of having been reconstructed, specifically the restructuring of the brain. The voracious appetite is the result of a new body desperately needing new fuel to support everything it just did. These all occur at the beginning of each life cycle.
Duration of Side-EffectsBrain fog, dizziness, confusion, and disorientation typically only last for 10-15 minutes. It may take up to an hour to regain vestibular senses, such as balancing and walking. The headache generally lasts 20-40 minutes and the chest aches (heart and lungs) go away within 20-45 minutes. Nausea wanes in about an hour while the remaining general body aches and stiff limbs stay for 2-3 days. The voracious appetite is the worst during the first 24 hours, but wanes and fades over the course of 3 days.
Treatment and Management of Side-EffectsRest is required to manage the symptoms, particularly the confusion and loss of vestibular control. Being kept warm and in a comfortable, quiet, place is the best way to manage the initial symptoms. It is important that the individual— no matter how hungry or thirsty they are— does NOT ingest ANYTHING until their nausea passes. Everything is scrambled, heightening the chance of choking. Additionally, the nausea heightens the chance of vomiting, which could be aspirated on by an already confused individual. After the nausea has passed, however, remaining aches can be treated with pain medicine and the voracious appetite may be fed and indeed needs to be fully fed. These side-effects cannot be avoided.
Casting the Magic
MiscastingIf miscast, the person receiving the curse could be accidentally molecularly deconstructed on the spot (death), unintentionally aged, accidentally given cancer, made resistant to healing, accidentally sterilized, or have their organs damaged in some way, or even spontaneously combusted. Both magician and the individual receiving the curse risk magic poisoning and magic burns. The casting magician also risks spontaneously combusting.
Feeling of the CurseWhen the curse is cast on a person, the person may feel a little light-headed and feel tingling and pins and needles in their entire body. It smells of old, musty, earth, and creates a gentle gold glow around caster and receiver. If done right, the magic simply makes the air sting, but may also burn and hurt both individuals.
The Source of MagicFor the Phoenix Curse, the magic can be summoned from around the caster (the living universe itself), or from ancient objects that have soaked up enough magic particles to make them very powerful, such as stardust and memory stones. Sometimes the magic may misfire and draw the magic and energy from the casting magician themselves.
Necessities of CastingIn order to cast the phoenix curse, the casting magician needs privacy, an enclosed space, some place to sit and preferably objects of power— either 3 count crystallized stardust concentrate, ancient magical artifacts from areas of the universe with the strongest magicurrents, or memory stones. They also need a wand. Privacy is needed to maintain focus and lower the chances of botching the magic. An enclosed space is needed to reduce the risk of cursing the wrong person, though it heightens the chance of death for caster. Objects of power are needed as a controlled source of magic for the spell. Using an object of power rather than simply drawing from the universe around oneself reduces the risk of magic-poisoning, magi-burns, and spontaneous combustion. A wand is needed to aid in channeling and controlling the magic, further reducing the chances of cursing the wrong person, or magic poisoning, magic burns, and spontaneous combustion. A place to sit is for the sake of the person being cursed.
Difficulty Procuring Casting NecessitiesPrivacy, spots to sit, and enclosed spaces can be fairly easy to come by depending upon one’s environment. Even wands are easy to attain. Anything with a straight and solid core may be used as a wand. Objects of power, however, are much harder to come by. Stardust is regulated and the amount needed to cast the Phoenix Curse would be ridiculous, crystallized stardust concentrate is difficult to produce and very expensive, and the amount needed for both option would more than likely draw unwanted attention. Ancient magical artifacts tend to be hard to find, or wholly unavailable, and memory stones themselves are very rare and cannot be reproduced, making them very expensive.
Ritual and Methods of CastingThe magic is cast very carefully. The person receiving the curse preferably sits about five feet away from the casting magician.
Method AIf the power is being drawn from crystallized stardust concentrate The casting magician readies to cast by lining the crystals up between themselves and the person to be cast. They flick their wand at each one respectively, uttering the words “Sukarik elekris”. This is the triggering phrase to draw the magic from an item. In stardust concentrate, the crystals lose their glow, releasing it into the air around the casting magic. With the magic released, the caster must make spiraling motions with their wand at the glow as they chant “Ugranis”. This trigger word summons the released magic to the wand hand, and the spiral motion ensures that the triggering word is applied to as much of the magic as possible. This is the moment where magic burns are the most likely to occur— generally on a caster’s hands or lower body. Once the magic is on its collected path, the caster must aim their wand at the individual being cursed. Concentration is integral as they mentally direct the flow of the magic towards the person they want to cast, hold what the magic is to do in their mind, and then utter the words “toganu telbika”. This last triggering phrase does two things; it lets loose the magical floodgates, and enacts the intent upon the subject receiving the magic. The magic acting upon an individual can take up to 10 minutes, and while it is acting it is imperative that the casting magician dispels the remaining magic with “Onorius”, which is cast with spiraling motions of the wand.
Method BIf the power is being drawn from a magical artifact In keeping with the aforementioned process, the magician readies by placing the magical artifacts between themselves and the subject of the curse, and draw the magic from each item. For artifacts, there is no visible physical change in the item and the magician must rely on the visible golden glow of magic filling the room. With the magic released, the caster must make spiraling motions with their wand at the glow as they chant “Ugranis” to summon the magic to their wand hand, while the spiraling motion applies the triggering word to as much of the magic as possible. As with Method A, this is where magic burns are the most likely to occur— generally on a caster’s hands or lower body. The rest of the casting process is the same as above.
Method CIf the power is being drawn from a memory stone To begin the casting magician pulls the memory stones from their settings if necessary and places them between themselves and the subject to be cursed before they draw the magic from the items. For a memory stone, the stone will crack or shatter and release visible gold tendrils of magic into the room, giving the gold glow the magician looks for. With the magic released, the caster follows up with gathering the magic at the wand hand, where, as before, magic burns are the most likely to occur— generally on a caster’s hands or lower body. The rest of the casting process is the same as above.
Method DIf the power is being drawn from stardust In this instance, the source of the magic— barrels of stardust are placed between the casting magician and the subject of the curse. The risk of spontaneous combustion in this method, however, is very high. The caster uses large spiraling motions with their wand directed at each barrel while uttering the words “Sukarik elekris” to draw the magic from the substance. There is no visible change in stardust itself, but the room will fill with a golden glow that the magician looks for. Unfortunately, this is where magic burns are the most likely to occur for everyone present in the room. With the magic released, the caster must make large sweeping motions meant to encompass the entire room with their wand at the glow as they chant “Ugranis” to summon the released magic to the wand hand, and the motion ensures that the triggering word is applied to as much of the magic as possible. This is the moment where spontaneous combustion the most likely to occur— generally on a caster’s hands, while magic burns are going to be visible on any exposed skin. The rest of the casting process is the same as above.
Method EIf the power is being drawn from the universe For this method the magician needs to be outside in an open area, preferably without any people nearby. They begin by holding their wand high above their head, moving it in wide sweeping circles and chanting the word “Kobara”. This is the triggering phrase to draw the magic from the surrounding area. At this point it is most likely to accidentally draw magic from unintended sources, such as plants, animals, passersby, the person to be curse, or one’s self— effectively killing the unintended source. Once the magic reaches an appropriate luminosity, the caster must make large sweeping motions meant to encompass the entire area with their wand at the glow as they chant “Ugranis”. As with the other methods, the magic flowing to the wand hand is where injury is most likely to occur— particularly since this method is considered a last resort. Spontaneous combustion the most likely to occur on a caster’s hands, while magic burns are going to be visible on any exposed skin. Once the magic is on its collected path, the caster must aim their wand at the individual being cursed. Concentration is integral as they mentally direct the flow of the magic towards the person they want to cast, hold what the magic is to do in their mind, and then utter the words “toganu telbika”. This last triggering phrase does two things; it lets loose the magical floodgates, and enacts the intent upon the subject receiving the magic. In this method, this is the part where it is most likely to accidentally curse someone else. The magic acting upon an individual can take up to 10 minutes, and while it is acting it is imperative that the casting magician dispels the remaining magic with “Onorius”, which is cast with spiraling motions of the wand.
DiscoveryThe Phoenix Curse was discovered when the Elterramara governing body reached out to its practitioners of grimar, otherwise known as Ancient Magic and those that devoted their lives to its study. The governing body was looking for a way to save on the costs of having to recruit, train, house, feed, then care for medically or even replace billions of military personnel they used in their conquest of other worlds. If there was a way to lower the replacement rate so that the Elterramara themselves did not have to fight, or to make it so that their trained individuals didn’t have to be replaced, they wanted it. As the Elterramara already possessed medical immortality, the scientists and magicians began to play with other ideas such as resurrection. In the end, it was the idea of resurrection that appealed to the governing body, who funded its development and research until a break-through was made. This development led to the establishment of The Phoenixes, who were predominantly non-Elterramara individuals given the curse and used in place of most of the Elterramaran military, as their immortality was perpetual resurrection. Bairden Kopellik was the magician that centered his attention on resurrection. Elika Virko, Kabranem Elt, and Nurik Dalen were the scientists that developed how the magic would have to mechanically work. Onella Seblezim, Ardis Frain, Sira Telk, Uniya Ehrn, and Pell Tugranis were the magicians that developed how to apply the magic. Sukorra Tugranis, Kira Nollo, and Virk Trelka were the healthcare practitioners that developed how to treat, manage, and mitigate, the complications and side effects of the magic. Jenell Pirkona was the first person to successfully bear the Phoenix Curse.
Legal Status Forbidden
Branch of Magic Ancient Magic
Magician Level 7-9
Delivery Form Spellbound
Duration of Magic Permanent
Radius of Magic Magic expands to fill a given area. Without being given direction, it will fill a given enclosed space.
Casting Time Method A, 8-11 minutes
Method B, 6-20 minutes
Method C, 7-17 minutes
Method D, 19-41 minutes
Method E, 26-45 minutes
Method B, 6-20 minutes
Method C, 7-17 minutes
Method D, 19-41 minutes
Method E, 26-45 minutes
Materials Preferably stardust , or crystallized stardust, or some other object of magical power such as an artifact. A wand is needed and an enclosed space is preferred.
Gestures Wand flick if using stardust crystals or magical artifacts. Sweeping spiral motions with the wand hand
Magic is Associated with The Elterramara
Related Organizations The Phoenixes