In settlements and cities where the Plane of Light brushes against the material plane, the Sugarskulker tends to show its face. In some places known as 'sugar scum fairies', Sugarskulkers are odd looking things, no larger than a sparrow. They have tiny wings and skin the color and texture of powdered sugar. They have a wide mouth with sharp teeth and two incredibly large eyes that look somewhat similar to brightly colored gumdrops.
Although generally elusive, Sugarskulkers are known for their insatiable appetite for sugary treats, they enjoy fruits and even dig up Bittersugar Beets
, but they are attracted to man-made candies and confectionaries, especially those infused with arcane energies. Magical candies like Spellybeans
are irresistible to them which often leads to Sugarskulkers possessing weird magical abilities.
An encounter with a Sugarskulker might be a source of amusement and a little frustration but these creatures are not only known to pilfer sweets from unsuspecting travelers. By nature, Sugarskulkers are playful and harmless, but their demeanor can shift rapidly. When deprived of their sugary sustenance for a prolonged period of time they can become more hostile, if they then gorge themselves on sugar, they can even enter a sort of 'sugar-rage'. When this happens, they become incredibly aggressive, reckless and destructive in their search for more sugary treats.
13 (3d4 + 6)
30ft., fly 45ft.
Dexterity +5, Wisdom +4
Superior Invisibility, As a bonus action, the Sugarskulker can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the Sugarskulker wears or carries is invisible with it.
Magic Resistance. The Sugarskulker has advantage on saving throws against spells and other magical effects.
Sugar Rage. If the Sugarskulker eats any candy, it regains 1d6 hit points and has advantage on all attack rolls it makes within the next minute. Additionally, it instantly regains its use of Sugar Screech.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1d4+3 Piercing damage.
Sugar Screech (Recharge 5–6). The sugarskulker lets out a sharp screech, all creatures within 10ft. of it have to make a Constitution saving throw (DC 12). On a failed save a creature takes 2d6 Psychic damage and is Deafened until the end of their next turn. On a successful save a creature only takes half damage.