Red Draconic Bellows
Uncommon Wondrous Item
Blast of Fire. You can use these bellows to blow flames and fire in a 15ft. cone. All creatures in the area have to make a Dexterity saving throw (DC 12). On a failed save they take 1d12 Fire damage. A creature that fails the save by more than 6 takes 2d12 Fire damage. On a successful save they take half damage. This feature can be used twice, after you use it for the second time, roll a d20. On a 1, the bellows break beyond repair. If it is not broken, the bellows regain all uses at midnight.