Phantasmal Lasso Spell in The Sea of Starlight | World Anvil

Phantasmal Lasso

2nd level Conjuration

Casting Time. 1 Action
Range. 45ft.
Components. V, S, M (A piece of rope)
Duration. Concentration, up to 1 minute
Classes. Bard, Druid, Ranger, Warlock
  You weave a magical lasso and cast it around one Large or smaller creature within range. The target has to make a Strength saving throw, on a failed save the creature is Grappled for the duration of the spell. A creature can attempt to break free by using an action to make a successful Athletics or Acrobatics check against your spell save DC. While a creature is Grappled by the lasso they take 2d6 Force damage at the end of each of their turns. Additionaly, while the creature is grappled, you can use a bonus action to pull the lassotowards you. When you do this, the creature has to make a Strength saving throw. On a failed save they are pulled up to 10ft. towards you. This movement does not provoke attacks of opportunity.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot level above 2nd.
Type of Magic
Spell
School of Magic
Conjuration

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