Azunean Elephant

The Azunean Elephant is an omnivorous elephant from the continent of Azuno. These elephants can be found on the plains and in the jungles of Azuno and are known for their territorial and agressive behavior. Individually they feed on small mammals and birds but as a pack they are known to hunt larger prey which includes humanoids as well.   Herd Animals. The Azunean Elephant live in herds of 8 to 30 individuals. However, only a few members of the herd are responsible for hunting and defending. Each herd is led by an alpha male that is usually the largest individual of the group. Other males of the herd may contest the alpha for the leadership by fighting them. If they lose and survive this fight, these males may separate from the herd and attempt to create a new herd of their own.   Gray Hunters. In contrast to their herbivorous counterparts, the Azunean Elephant is not at all a gentle species and has evolved into a meat eating predator. They will forage and graze but these massive mammals use their legs, trunks, impressive tusks and sharp teeth to hunt and kill prey. Large prey is shared amongst the herd, the alpha male takes the first and largest share after which the rest will feed.   Avoiding Conflict. When encountering Azunean Elephants it is best not to bother them and back away slowly. Do not make noise and do not look at the young animals of the herd, as the adults may interpret this as a threat. Azunean Elephants will become enraged if you hurt their young, but if the adults are weakened they would sooner flee than fight to the death.
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Azunean Elephant

Huge beast, unaligned

Armor Class 13 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 45ft.


22 (+6)


10 (+0)


18 (+4)


6 (-2)


12 (+1)


7 (-2)

Saving Throws Strength +9, Constitution +7
Skills Perception +4
Senses Passive Perception 14
Challenge 7 (2900)
Trampling Charge. If the elephant moves at least 20ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a Strength saving throw (DC 16). On a failed save they are knocked Prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.


Multiattack. The Azunean Elephant makes two attacks, it makes two Gore attacks, or any combination of Stomp, Grapple or Bite attacks.   Gore. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 19 (3d8+6) Piercing damage.   Stomp. Melee Weapon Attack: +9 to hit, reach 5ft. one prone creature. Hit: 22 (3d10+6) Bludgeoning damage.   Grapple. Melee Weapon Attack: +9 to hit, reach 5ft. one target. Hit: 15 (2d8+6) Bludgeoning damage.The target is Grappled by the elephants trunk (escape DC 16). Untill this grapple ends, the target is Restrained and the Elephant can’t grapple another target.   Bite. Melee Weapon Attack: +9 to hit, reach 5ft. one restrained creature. Hit: 27 (6d6+6) Piercing damage.



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