A young woman blessed with magical talent born in a time where not much was found. Esmerelda has been forced into many different things in her life, from Witchcraft to criminality to immortality, until she finally decided to take control of her own destiny and leave the world behind. At least until she found someone that made living worth it.
Appearance
Esmerelda has always had a scary quality about her, even in her youth. Her brow is almost always bent into a frown, settling the rest of her features into a permanent frown. Without even trying, she can look like the perfect skeptic. Her eyes are dark green, and in darkness they glow, just slightly. Enough to make her look more like a monster than a Woman. Her nose is rather wide and flat, flowing down into full, dark lips shaped into an eternal sneer. 8 dots, 4 above each eyebrow, one for each member of her class that she killed. In white, she has two
fangs tattooed to her lower lip to help push the terrifying image, matching the series of claw and fang like tattoos circling her neck.
Esmerelda prefers long, hand sewn dresses with thick tresses and desaturated, warm colors. She covers herself in jewelry, mainly things she made herself to represent memories. A tooth necklace, a chain of black and purple pearls from a beach in the south, charms and trinkets from different people she's met over the years, all strung on an ever changing bit of leather.
Hair
Ever since she was young, She wore her hair in long dreads, only cutting it when necessary. On average, they naturally lay to her waist. When she was young, she would tie it back in a loose, low pony tail. But as she's grown older, she prefers leaving it down and only securing the front parts out of the way with clips, ties, and beads.
Personality
In her youth, Esmerelda was a rather social girl, curious and bold in the things that interested her, envigored by learning whatever caught her interest in that moment. As she's grown older, the passion remained, although it became much more of a private affair. She keeps to her own devices, her interests are her own. One of the ways someone could know if sh was starting to care for them is if she invites them into her own endeavors.
Even when she was young, Esmerelda has been a smartass. When presented with authority, she does everything in her power to either prove them worthy of the authority liven to them, or show the world just how incompetent they actually are. In any given circumstance, she is far more likely to challenge someone than go along with their plan. In either way, she typically ends up doing her own thing anyway so it doesn't really matter.
Esmerelda really only cares about herself and the things she deems as her own. It takes much for her to even remotely consider anyone else besides herself, and this instinct only strengthened through her experiences, learning from a young age that if you don't look out for yourself then no one will and that attachments only ever bring pain.
While it may not have been a prominent trait when she was younger, during her years of solitude in prison, Esmerelda learned to appreciate solitude and silence. She is hesitant to speak now, not because she is afraid of what she might say but because she doesn't usually see the point in vocalizing her thoughts so other can know them. If they need to know them, then she'll say something, if not, tough luck.
In the same vein, she has become far more blunt over the years, brutish, some might say, in the way she words things. She sees little need to sugar coat things or make them palatable for others to swallow. This, unfortunately, means she doesn't handle emotions very well. if she had her way, no one would ever talk about their emotions again and just stuff them away in a small box where they can't hurt anyone.
Despite her emotional constipation, Over the years she has gotten surprisingly good at dealing with them well, and as such, well she gives it, her advice is spot on.
History
Early life
Birth
Esmerelda was born to a young couple on Rhoodnit Spynle, 5th of Saphyr, 101. Her mother was a dancer, her father a merchant. Together, they traveled north, stopping in every town along the
Iron River before finally making up to
Greenwood by Esmerelda's 5th birthday. It was around then, her parents discovered she had a special gift, an innate connection to magic and its physical forms.
However, before anything could be done about getting her the proper schooling, Both her parents fell ill to a mysterious sickness, one the people called the
Sickness name here. They died within the week, leaving Esmerelda alone in an unfamiliar city.
Street life
Esmerelda stumbled into a small gang comprised of people with no where else to go. They took her on after a demonstration of her talents, such as street performance and basic
Magic, using both her skills and her age to win more money from passer byes, which they split evenly.
Over the next couple years, her skills grew. Her
Magic tricks got more complex and impressive, her dancing more entertaining, her pickpocketing smoother. By the time she turned 12, Esmerelda had completely adapted to street life, learning to love the rare moments of joy and find contentment in the minuscule while moving past the hard.
The Royal Greenis Academy
Recruitment
On one random day in spring, Esmerelda preformed one of her tricks for a large crowd in the
Elevenheim city square. In the crowd, one of the head teachers of the
Royal Greenis Academy noticed her. The teacher,
Sybil Ulan, offered a place in her class if Esmerelda wanted it, and Esmerelda accepted.
She started school the next week, moving into the dorms on her first day.
School
School turned out to be very boring, redundant, and full of idiot, entitled brats that needed to be taken down a peg or 20. A task she happily applied herself too. She shot through the classes, coming out on top with ease every time. The only person she didn't 100% piss off was
Sybil who continued to help her advance.
The Room
On the 33rd of Opla, 117, Esmerelda was recruited into
The Room. During one of the open tests, she caught the eye of the
Ice Queen and she was asked to move into the elite classes. Just like before, she took to them like a duck to water. She quickly became the top in this class as well, even though the competition was much steeper. Here, instead of general dislike from her classmates for no reason other than her birth, her classmates openly despise her and hold her with burning contempt for both her birth and the ease at which she proves herself better than them. However,
Sybil, the tacher for the elite class, favors her entirely.
Becoming a Witch
A year later, the class was faced with a final test of sorts, to see if they could continue with their studies. They each were tasked with completing a
Time Pulling spell, one of the hardest spells known at the time. Each student stepped up and gae it their best attempt, ulitmatly failing to complete the full spell. Most managed to start the spell, but they had little controle and only managed to hold it for a few seconds.
When it came to Esmerelda's turn, she took a different route. Instead of using the incantations, she focused on tuning her magic to the Spells, grabbing the little weave of bright yellow time and literally pulling it manually. Her attempt was a compete sucess, demonstrating control and power the class, students and teachers alike had not seen before. Out of the shadows, a man materialized. He introduced himself as
Mahna, and he offered her power and control as long as she agreed to assist him on some personal endevours. She agreed after getting the ok from
Sybil Ulan. Thus, she made a deal with a demon, entering the ranks of
Witches unwittingly.
The rest of her class received their own demons, though none were as powerful as
Mahna, as he loved to boast in the back of her mind.
Graduation Day
She continued to train in
The Room with
Mahna for the next 2 years until her scheduled graduation. The day finally came, and yet somehting felt wrong. The
Queen herself came to the ceremony, as well as every instructor she had ever had, all circling the children. Vials of blood were passed out to them, and they were instructed to drink. Before they could, Esmerelda asked why. The blood was the
Ice Queen's and would make them
Immortal, able to serve the
Queen for the rest of time. Esmerelda refused.
Sybil insisted.
Esmerelda refused again, only for
Mahna to take over her and force her to drink, laughing as she struggled. Once it was over, he released her, mocking her for her horror. In a fit of rage, she turned on him and killed him, a feat everyone thought impossible. Every other demon in the room was outrage, immeadiatly rushing to avenge their leader only for Esmerelda to kill them too, accidently killing their hosts, the rest of her class and a few of her teachers. Some fled, some fought, yet by the end of the night, Esmerelda alone was left alive.
Prision
Esmerelda fled, like any sane person would do, with the strength of the royal guard lapping at her heels. After a few weeks on the run, she was finally caught. Without the aid of
Mahna, whom she had grown acustomed too, her
Magic was wild and uncontrollable. The
Ice Queen was forced to take her to
Desshniety and
Lucifer, the only person strong enough to hold her. He agreed, building a secret, specialized dungeon in the deepest parts of his castle and throwing her in.
Alone
For the next 17 years, Esmerelda languished there, completely and utterly alone. Due to her drinking the blood, she no longer needed food nor water to survive, but her body still went through the agony of hunger pangs and dehydration, dying over and over again only to be revived. The only thing keeping her sane was the constant effort to regain control over her
Magic, bringing it back under her will so she might escape one day and bring hell down on those that Imprisoned her.
One day, something changed. The door to her corridor creaked open. Guards, few as she had seen, dragged a prisoner with them, a young man spouting gibberish with wide, fearful eyes, and locked him in a cell close to hers before leaving without a word. The young man cried out, pleaded, and screamed, all in that strange language she didn't understand. She tried to communicate with him, but the language barrier made it impossible, especially with the way he seemed to recoil from her voice. I mean, she was a prisoner down here, who knows what she could have been down here for.
Once a day a guard came to feed him. Otherwise, nothing else changed.
12 meals later, another change came. The sound of a battle clanged above them. Shouting, clashing of steel, screams of pain, the like. The door to their section banged open and 3 young women rushed in, covered in blood and brandishing weapons. They promised freedom. Esmerelda was skeptical. Yet the boy seemed to recognize on of them, finally looking something other than terrified for the first time since he came. They managed to free him before turning to her cell. The leader, a young woman with black and white hair, asked if she was dangerous. Esmerelda replied that she was. The woman asked if she wanted to get out of here. Esmerelda said yes again. The woman asked if she wanted to kill
Lucifer. Esmerelda grinned.
They tried, but none of them, not even the girl with brown hair and blue magic, could break her out. Guards came down and fought with them, splitting their attentions. Esmerelda helped where she could, managing to kill one guard before they killed the leader. She told them to leave, forget about her. If they don't leave now, they never will. The leader promises to return and set her free.
She didn't.
For the next 32 years, Esmerelda stayed in her cell, completely and utterly alone.
Freedom
Malcouf Hook stepped into her cell on chrysoll tuurnaline, 14th of Amthyst, 169 offering to make a deal. Her freedom for a child. An heir. While freedom is tempting, she still warns him this kind of
Magic is powerful and with ask for a hefty price. Life is nothing to play around with. He agrees, declaring he would give anything for a suitbl heir to his legacy. She gives in an altered
keeper spell, one she learned on her travels for school. As promised, he sets her free.
Imeadiatly, she manages to make her way back to
Pangella by hijacking a little boat and hopeing the
Abyss will take pity on her. They do, leading her to the exit of
the Maze as long as she promises to never return, a promis she makes gladly. They send her through a portal and she ends up on
Krekkonian shores in 882.
Heading home
Esmerelda makes her way north, heading for her homeland, the
Abhalzh. Only, once she arrived, she found it changed, with
Centaurs claiming the land as their own.
She stayed there for a while, learning whatever they had to teach, drinking in the freedom she had been deprived of for over 50 years.
She could not stay forever, however. When she finally decided to leave, she left them with her version of the
keeper spell in thanks. Enriched by their teaching, Esmerelda made her way over to
The Room, either to find it and destroy it, or take what she can from it's ruins. She did find it's ruins and she stripped it bare of any possible rare magic she could find, recovering even 4 vials of
Elemental Blood from her massacre.
Settling down
After gleaning all she could, Esmerelda traveled south once again, finding herself in the
Johetza Swamp. There she built herself a little shack far away where no one would ever bother her. There she stayed, tucked away in a house for one.
Saolman
On one random day in 1383, Esmerelda received a knock on the door. To her surprise, a cop stood there, holding a lanky teen by the arm, asking if he was her son. Having heard some rumors of a boy going around claiming to be her son, she was curious, so she said he was and ushered her into her house, effectively scaring the crap out of the police man in the process.
The boy,
Saolman, was understandably skittish at first, threatening her with a knife the moment the cop left. She assuaged his fears, offered a place to stay for the night, and left, hopefully proving herself trustworthy. Since he was still there when she returned, she figured she was right.
Partners in crime
Saolman ended up staying far longer than just one night. He lived with her, disappearing durring the day to do what ever it was that he did, and showing up at night to help her if she wanted it. If ever cops came calling, she claimed she would deal with her "misbehaving son" and that was enough for them, too afraid to press any real charges.
Over time, as their conversations turned personal, yet not unwelcomly so, she revealed that she was
Immortal to him. In a fit of thoughtlessness, she offered to share it with him, if he wants, realizing she values his friendship and doesn't want to risk loosing it. To her surprise, he accepts, under the condition he could revoke it at any time.
Dissapeared
after 2 years of them living together,
Saolman up and disappears one day. A rather stupid looking man going by
Lord Flanagan claims to have kidnaped him and will continue to keep him alive as long as she does as he says. She almost kills him right then and there for the audacity, but he reveals he's blood bound himself to
Saolman, so whatever happens to him, happens to her precious child.
So, she does as he asks. It's mainly just small things; steal this, magic that. things someone of her skill could do in her sleep. Things someone of a much lesser skill could do without struggle. It became very clear the whole ordeal was more about control and power, the message he was sending to rival bandit crews, than the things she was doing.
3 months of this, and Esmerelda finally grew tired of playing his stupid game. She ripped the spell apart in mid air, shattering hte connection between the two of them, and promptly let out a blast of
Magic that obliterated every man in the clearing save herself and
Saolman. yes, she commited another mass genocide, something she had promised herself she would never do, but she saved
Saolman so her guilt boiled to a minimum.
Adoption
3 weeks after the whole ordeal, after they've both had ample time to rest and recoup, they mutually decided to make their relationship legal. Esmerelda legally and officially adopted
Saolman, making him apart of her family forever and officially declaring him off limits to anyone else who may try to hurt him.
Later, they decide to move to the
Forbiden Forest, a place no one knows them and they can start over, assuring at least a couple years before anyone tries to kill them at least.
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