Between Wilderness and Ruin Quests

Below are the current side quests and main quest lines that Between Wilderness and Ruin characters can pursue. These will update as games play out. Some quests may be time sensitive and others ongoing. Completing certain quests will open up additional ones. Its also possible that certain quest lines or game actions may eliminate open quests.   Location: This will list roughly where the active quest is taking place   Brief: This will give surface-level details about the quest and common knowledge the people of the area may have regarding it. More information can be found by investigating the quest in game   Reward: This will give some details as to what kind of rewards players may receive if they complete the quest. More detailed rewards will be listed if the quest is being rewarded by an active quest-giver. More vague reward details will be listed if no one sponsoring the quest. This should still hint at the value of the quest to the players without giving them exact knowledge their characters wouldn't have access to.   Advancement Points: All quests will list Advancement Points as a reward. Players can turn in 4 Advancement Points to gain one level. Main Quests completed will generally reward 4 points, while side quests will reward 1.  

Side Quests

 

COMPLETE Missing Persons

Location: West of Tent Town   Brief: Geron Enes is the latest in a string of missing people in the area. Ridley's sheriffs pay little attention to what happens in Tent Town so the people there have to look out for each other, and right now, they've pooled their funds to try and buy a solution in the form of adventurers.   Rewards: 120 Aurins, Camp Supplies x10, one precious ring, 1 Advancement Point  

COMPLETE Big Mouth

Location: Along Ridley's Prospect coastline   Brief: The last week has seen two fisherman killed, snatched out of their boat by some kind of giant fish. A third was grabbed right off the dock in Tent Town. Lord Ridley himself has put out a bounty for the notorious Big Mouth   Reward: 80 Aurins, Chainmail Armor set, one Drift Globe, 1 Advancement Point  

The Ship Wreck that Shouldn't Be

  Location: Far northeast of the lake, in the middle of the forest   Brief: Rumors circulate about ship masts sticking out among the tree tops of the northeastern woods. Could there be a ship wreck in the middle of the forest? How?   Rewards: Unknown amount of Aurins, uncommon magic item x2, rare magic item, 1 Advancement Point  

Uncle Benji

Location: Eastern Woods, somewhere near the farms   Brief: Everyone knows to watch out in the eastern woods because Uncle Benji might find you and then, chop chop. This quiet, grizzled hermit stalks the region and is happy to brutalize anyone he crosses paths with. He's also a cattle and crop thief who plagues the farmland. Ridley would gladly pay to have the old man eliminated. Perhaps whatever Uncle Benji is carrying is worth more that reward on his life?   Reward: 60 Aurins, a balmoran steel blade from his collection, 1 rare magic weapon, 1 Advancement Point  

COMPLETED Wizard Business

  Location: East side of the lake, Caerenthyanna's Tower   Brief: Eccentric elven wizard Caerenthyanna Nerysandoral has lived in the region long before Ridley's Prospect and in that time she's been everything from a customer, to a guide, to a troublesome threat. Currently, she's living in a room near the harbor and claiming to have lost her tower   Reward: 200 Aurins, Magic Item shop becomes available to players visiting her tower, 1 Advancement Point  

COMPLETE Trouble at Tycorin Outpost

Location: Outpost on the main road to Ridley's Prospect   Brief: Ridley's garrison troops at the outpost are looking for an expert in hunting and trapping. A strange bird-headed bear has been savaging local shipments and they need help putting a stop to it quickly.   Rewards: 90 Aurins, Camp Supplies x6, a horse and simple wagon, 1 Advancement Point  

The Old Fort

Location: Northside of the lake   Brief: Very little is known about this location. It's a decaying old redoubt that many have tried to enter and salvage... and none have returned. It has an ominous reputation that keeps locals and fishermen far from its coast.   Reward: Aurins, precious stones, common magic items, 2 uncommon magic items, 2 rare magic items, 2 Advancement Point  

Buried Treasure

Location: East of the old fort   Brief: While researching inside The Spellbound Seeker you found a few short notes by Caerenthys about rumors pertaining to a fleeing gnomish engineer during the exodus from Carda. They supposedly lost their way trying to escape the fae pogrom and perished somewhere in the woods. The elven wizard always speculated that old gnomish relics would be valuable to their people but never found the time to go hunting for it himself.   Reward: Precious stones, common magic item, uncommon magic item, rare magic item, gnomish tools and clockwork parts, 1 advancement point  

Bitter Rival

Location: East of The Spellbound Seeker   Brief: Caerethyanna is very concerned about her rival Remier. He already tried to kill her with a pack of Grimishkas and she's certain he'll try again. She needs someone to track down this bitter rival and end his threat permanently   Reward: 1000 Aurins worth of store credit. 1 Advancement Point  

The Iron Bull

Location: Far western woods   Brief: Lupin Ridley is looking to eliminate threats along the path the Tollin Expedition will soon use. The first of those threats is a strange armored bull that has been reported by Rylander logging teams. He's willing to pay handsomely to eliminate this first obstacle to the expedition   Reward: 300 Aurins, Precious jewelry, 2 uncommon magic items, 1 Advancement Point    

Breakthrough Discovery

Location: Far Northwestern Woods, over a day outside the Prospect   Brief: Professor Murdus Kazukag is a visitor from the distant mountains of Ghal Ankhar and he's freshly arrived in the Prospect with a mission - gathering Dyzoat specimens. He's studied withered remains and believes these fungal creatures can help revitalize the mushroom farms within the mountains. He needs bodyguards and assistants to journey with him to where he believes a clutch of specimens can be found.   Reward: 400 Aurins, Two greater healing potions and one superior healing potions, one potion of speed, one potion of hill giant strength (potions made from some of the extra specimen blood). 1 uncommon magic items, 1 Advancement Point    

The Journal of Nicodemus Thorne

Location:Ridley's Castle   Brief: You've received a note from Rose Rydir, daughter to the Chancellor of Ghal Pelor Wulhilf Rydir. She wants to meet at the Wretched Nutmeg and secretly. It all sounds very conspiratorial and the nature of what she wants to talk about is unknown   Reward: 500 Aurins, 1 uncommon and 1 rare magic item, 1 Advancement Point    

Main Quests

 

The Hideout (Ridley's Prospect Main Quest)

  Location: Somewhere northwest of Ridley's Prospect   Brief: Zelligar and Rogahn's secret hideout is somewhere here in the region, you have a key that supossedly can open the way and give you access to all they had stored away but you have to find it first before you can claim it as your own.   Updates: Thanks to your work at Caerethyanna's tower you're now aware of a rough area where the hideout can be found, somewhere just northwest of the Prospect. The notes also mention a human family's cottage in that region that predates the Prospect. They may know more. The notes also talk about a reckless project that Liesel Zelligar was working on... a monster zoo. After defeating Remeir and rifling through the notes this mysterious "Karla" was using him for, you've learned that she's here for the hideout as well. And, she's also looking for the keys. Her own notes on what she found indicate that she thinks a hermit on the far western banks of the lake might have some answers for her. There's also a sketch of the door to Rogahn and Zelligar's hideout and it shows two separate locks, meaning two different keys are needed. You have one. The notes also detail a number of magical wards that help protect and hide the entire structure, including four Shield Guardians programmed to kill anyone not possessing the protective amulets given to guests of the hideout.   Rewards: Aurins, common magic items, 3 uncommon magic items, 2 rare magic items, 1 very rare magic item, 4 Advancement Points  

Tollin Expedition (Tollin Ruins Main Quest)

Location: New Region (Tollin Ruins)   Brief: The nearest of the gnomish great cities is Tollin. An expedition led by Colder Hackett is currently underway and always looking for new recruits. The final destination is the Tollin Ruins, 6 days into the Carda Woods.   Rewards: Beginning this quest opens up Tollin Ruins side quests. Completing the expedition (side quests) will reward 4 Advancement Points    

NPC Quests

 

COMPLETE Quincy's Quest

  Location: It's not know where he was killed but he was looking for some kind of treasure east of the old fort.   Brief: Quincy perished while trying to make a name for himself in the Prospect. His cause of death is mysterious and hints at sinister forces lurking in the wilderness. While it's too late to save him, perhaps others can be saved. Your only lead is a prostitute named Ciprian who was involved in Quincy's last treasure hunt.   Rewards: Quincy is dead. He wasn't a very good man either. However; your companions will be inspiring seeing you go to such great lengths even for someone you weren't close to. Each of your NPCs gains +3 permanent HP. Two of them gain +1 to an ability score of your choice.    

Jellibye's Quest

  Location: It's been marked on your map, a few days west from the settlement and near to the road the Tollin Expedition will use.   Brief: Jellibye promised her mother before she passed away that she'd stop Lupin from pillaging their family's estate and selling their prized heirlooms. The most precious of which is the family registry, which contains all their history. She needs help retrieving this book and anything else she can get her hands on before it's discovered and ransacked by the Prospect's explorers.   Rewards: Jellibye gains one lvl. She also gets a +1 to any attribute and a +1 to any one saving throw. 1 Rare and 2 Uncommon items as well    

COMPLETED Felicia's Quest

  Location: Ridley's Castle   Brief: Even though Felicia is battle-weary old woman, she's still a new recruit among Ridley's guardsmen and that means all the worst jobs. While being tasked with clearing out rats from the storage she found something, tunnels seemingly uprooted when Ridley used his magical scrolls to sculpt his castle from the earth. They're a disjointed jumble and normally she'd leave them to the dirt if not for a recent discovery she encountered... hungry ooze. She needs discreet help with this problem before Ridley finds out and orders guardmen into these tunnels unprepared.   Rewards: Felicia gains one lvl. She also gets a +1 to any attribute and a +1 to any one saving throw. 1 Rare and 2 Uncommon items as well

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