Synergasia Aquillanis Timeline

Aquillanis

  • 3330


    Dawn of the Phoenexi
    Cultural event

    Phoenexi begin agriculture of subsistence by growing grains, making wines and mining copper. Some also become nomadic herdsmen, moving their herds from winter to summer grazing and back again.

  • 4000


    The Branching of the Phoenexi
    Cultural event

    The Phoenexi develope into two distinct nationalities. The CHALKO are those with permanent villages centered around farming or mining. The KANNON are nomadic herders, driving their herds on traditional paths from winter grazing to summer grazing.

  • 4630

    4645


    GEDI TEMPLE TO INZAK
    Construction beginning/end
  • 4640

    4650


    MEGGIDO TEMPLE TO MESKILA
    Construction beginning/end
  • 4650

    4652


    AXIS OF FIRE
    Disaster / Destruction
  • 4830


    NUZZI BECOMES A CITY
    Cultural event
  • 4865


    RAMAK BECOMES A CITY
    Cultural event
  • 5530

    5573


    NARAM THE GREAT LIBRARY
    Construction beginning/end

    The building of NARAM

  • 5590

    5936


    Leagues of Cities
    Political event

    The Chalko formed into leagues. The Zuddan League was to the south and included Meggido and Nuzzi. The Nurda League was to the north and included Gedi and Ramak. Between them Naram which became the great trade center between them all.

  • 5936

    6235


    First Aquill Invasion
    Military action

    The Aquill invaded from the sea then ruled all Phoenexi

  • 6036


    The Bull Riders
    Founding

    During the Aquill rule of Phoenexia, the Kannon saw the seafolk riding their hippocampi and developed their own riding styles by riding steers. Wielding lances and bows, they were now a formidable force though they cared only about the protections of their herds and tribes. Trade between them and the more settled Chalko continued as did trade with the Aquill.

  • 6235

    6237


    Purge of Aquill
    Military action

    The Phoenexi drove the Aquill out of their lands and back into the sea, returning to the freedom of each city-state.

  • 6280

    6351


    Return of the Leagues
    Political event

    The Phoenexi returned to the two leagues of Zuddan and Nurda with Naram once again the neutral trading center between them.

  • 6351

    6753


    Second Aquill Invasion
    Military action

    The Aquill again invade and rule the Phoenexi

  • 6430


    Invention of the Chariot
    Technological achievement

    Rebels in the northern corners of Phoenexi invented chariots pulled by the brawny Jax goats

  • 6486

    6508


    Nurda Rebellion
    Military action

    The northern Phoenexi with their Jax chariots successfully drove the Aquill out of Nurda

  • 6715

    6753


    Nurda Invades Zuddan

    Nurda invades Zuddan and drives the Aquill back into the sea. The two leagues are now kingdoms with Naram yet again the neutral trade center.

  • 6730


    Iron Age of Phoenexi Begins
    Technological achievement

    By trade with the silent Pinephel, the Nurda Phoenexi aquired iron which is not found in their lands.

  • 7630


    Zuddan Shipbuilding
    Technological achievement

    The Kingdom of Zuddan feeling the vulnerability of not having iron trade with the Pinephel, invented ships so they could conduct their own iron trades directly with the Fyrians on Uruk.   Their ships are called Gaoloi and have rounded hulls, curved sterns, a single great sail in the center hung from a yardarm on a mast and a large portside oar used for steering.

  • 7730


    Nurda Starts Shipbuilding
    Technological achievement

    The Nurda start building ships to pirate iron from Zuddan ships. This escalates shipbuilding until both Phoenexi kingdoms develope a new kind of ship, the warship.   Warships are longer and narrower than Gaoloi. They have two masted sails hung from yardarms. On the front is a forecastle for bowman and catapults and the prows sport a Rostrum, a bronze tipped spar for ramming other ships.

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