Phoenexi begin agriculture of subsistence by growing grains, making wines and mining copper. Some also become nomadic herdsmen, moving their herds from winter to summer grazing and back again.
Phoenexi begin agriculture of subsistence by growing grains, making wines and mining copper. Some also become nomadic herdsmen, moving their herds from winter to summer grazing and back again.
The Phoenexi develope into two distinct nationalities. The CHALKO are those with permanent villages centered around farming or mining. The KANNON are nomadic herders, driving their herds on traditional paths from winter grazing to summer grazing.
The building of NARAM
The Chalko formed into leagues. The Zuddan League was to the south and included Meggido and Nuzzi. The Nurda League was to the north and included Gedi and Ramak. Between them Naram which became the great trade center between them all.
The Aquill invaded from the sea then ruled all Phoenexi
During the Aquill rule of Phoenexia, the Kannon saw the seafolk riding their hippocampi and developed their own riding styles by riding steers. Wielding lances and bows, they were now a formidable force though they cared only about the protections of their herds and tribes. Trade between them and the more settled Chalko continued as did trade with the Aquill.
The Phoenexi drove the Aquill out of their lands and back into the sea, returning to the freedom of each city-state.
The Phoenexi returned to the two leagues of Zuddan and Nurda with Naram once again the neutral trading center between them.
The Aquill again invade and rule the Phoenexi
Rebels in the northern corners of Phoenexi invented chariots pulled by the brawny Jax goats
The northern Phoenexi with their Jax chariots successfully drove the Aquill out of Nurda
Nurda invades Zuddan and drives the Aquill back into the sea. The two leagues are now kingdoms with Naram yet again the neutral trade center.
By trade with the silent Pinephel, the Nurda Phoenexi aquired iron which is not found in their lands.
The Kingdom of Zuddan feeling the vulnerability of not having iron trade with the Pinephel, invented ships so they could conduct their own iron trades directly with the Fyrians on Uruk. Their ships are called Gaoloi and have rounded hulls, curved sterns, a single great sail in the center hung from a yardarm on a mast and a large portside oar used for steering.
The Nurda start building ships to pirate iron from Zuddan ships. This escalates shipbuilding until both Phoenexi kingdoms develope a new kind of ship, the warship. Warships are longer and narrower than Gaoloi. They have two masted sails hung from yardarms. On the front is a forecastle for bowman and catapults and the prows sport a Rostrum, a bronze tipped spar for ramming other ships.