Careers

Written by Kittymonster

Replaces the available Careers in the Core Rulebook.   With a myriad of possible occupations and professions within the galaxy, there is nearly no limit as to what a player can choose to work as. It all depends on the current setting, the character’s species and their environment. One thing to consider is that one should try to mirror other elements of their characters to mirror their line of work: such as choice of skills and abilities.   If you are new to roleplaying, it’s a good idea to pick an occupation that won’t end up feeling too restrictive and constraining. Having a more adventurous-oriented profession may allow for more freedom in terms of travel and obligations.  

Career: Agent

Agent

Republic SIS Agent, Imperial Agent, Corporate Spy, Undercover Spy, Infiltration Specialist, Saboteur or Cryptologist.
An agent usually works either for a government or a large corporation and has the first-hand task to collect useful intelligence for their employer. Some agents are also set to do undercover work such as infiltration, spying or sabotage. Most are specialists working alone in the field, having been trained from early age to take care of themselves and to be sparse with trust.   For governmental spies, especially during wartime, the job is usually very straining on both body and mind, and the risk of becoming exposed is high – lending the expected lifespan of an agent being only a handful of years.

Career Skills:

Blaster Sniper Rifles, Computer Use, Cool, Coordination, Deception, Perception, Slicing, Stealth

Starting Wealth:

3d4*200 Credits.
 
Career: Entertainer

Entertainer

Holostar, Cantina Dancer, Actor, Acrobat, Musician, Courtesan, Cafarel, Yobana, Podracer, Fanger or Tour Guide
An entertainer is a professional specialized in bringing entertainment to others through speech, song, dance, music, acrobatics in exchange for money. On the darker side of the galaxy, entertainment also included prostitution and slaves forced to perform at their master’s leisure.

Career Skills:

Athletics, Blaster Pistols, Charm, Cool, Coordination, Deception, Gather Information, Negotiation

Starting Wealth:

3d4*300 Credits.
 
Career: Jedi Knight

Jedi Knight

Temple Guard, Battlemaster, Instructor, Sentinel, Redeemer, Guardian, Peacekeeper, Shadow or Watchman
The Jedi knights are the most numerous within the Jedi Order, and the most commonly seen around the galaxy. The knights are potent combatants taught to utilize the Force, martial arts, and a lightsaber as their primary weaponry. They value discipline, objectivity, and balance of mind, and see violence always as a last resort when all other options have been exhausted.   The knight will always stand up for those that cannot defend themselves and stand toe to toe against injustice and evil.

Career Skills:

Athletics, Discipline, Force Alter, Force Control, Force Sense, Leadership, Lightsabers, Unarmed Combat

Starting Wealth:

3d4*150 Credits
 
Career: Jedi Scholar

Jedi Scholar

Archivist, Historian, Healer, Archaeologist, Diplomat, Researcher, Retainer, Teacher or Sage.
The Jedi scholar has chosen to take up a less active role within the Jedi Order, and even in war are reluctant to stand on the front lines as defenders. They are well educated, usually within a specific field of their choice, and aim to share their knowledge with others.   In times of war, they may serve as healers or lead relief efforts on war-ravaged worlds.

Career Skills:

Artifice, Discipline, Force Alter, Force Control, Force Sense, Knowledge, Lightsabers, Negotiation

Starting Wealth:

3d4*100 Credits.
 
Career: Medic

Medic

Field Medic, Doctor, Surgeon, Nurse, Psytech, Veterinarian, Biologist, Pathologist, Mentop or Minder.
A medic is a person educated within one of several branches of medical science, and occupies a job focused on the nursing and caretaking of others.

Career Skills:

Blaster Pistols, Computer Use, Cool, Discipline, Knowledge, Negotiation, Vibro-tech Weaponry

Starting Wealth:

3d4*300 Credits.
 
Career: Mercenary

Mercenary

Bounty Hunter, Skip Tracer, Findsman, Bodyguard or Gladiator
Mercenaries are soldiers, or soldier-like individuals, who sell their services to various people or factions for a desirable amount of money. Their services are often temporary contracts involving only a specified set of tasks or a role.   The word mercenary was often used in a derogatory fashion to describe someone who valued credits over other things, such as ideals and kinship.

Career Skills:

Athletics, Blaster Assault Rifles, Blaster Pistols, Coercion, Perception, Survival, Unarmed Combat

Starting Wealth:

3d4*250 Credits.
 
Career: Scientist

Scientist

Astrophysicist, Cyberneticist, Military Researcher, Paleotechnologist, Sentientologist, Toxicologist and Xenobiologist
A scientist is an individual who often has devoted their lives to studying one or more fields of scientific study in the pursuit of better understanding the galaxy. Others are more dedicated toward creating, developing and enhancing various technologies.

Career Skills:

Astrogation, Blaster Pistols, Computer Use, Drive, Field Aid, Gather Information, Knowledge, Learn Language

Starting Wealth:

3d4*300 Credits
 
Career: Scoundrel

Scoundrel

Privateer, Smuggler, Shipjacker, Pirate, Gangster, Slythmonger, Spicerunner, Slicer, Scavenger, Fixer, Gambler, Pickpocket, Tibanna Tapper and Burglar
A scoundrel is an individual who regularly operates on the wrong side on the law, usually to bring in a few quick credits or collect useful resources for their own benefit by stealing it from others.   It’s common for like-minded individuals to band together and form large groups that can become great nuisances across the galaxy. They rely either on brute force techniques or underhanded methods to get what they want.

Career Skills:

Blaster Pistols, Charm, Cool, Coordination, Deception, Scattergun, Slicing, Stealth

Starting Wealth:

3d4*250 Credits
 
Career: Scout

Scout

Military Scout, Explorer, Cartographer, Spacer, Treasure Hunter and Top Tracker
A scout is a person who specializes in the exploration of various regions, planets and areas for various gains. They can also serve within an army, where their task usually is to keep eyes on enemy forces. They can be either working for a government, a corporation, or be independent.

Career Skills:

Astrogation, Blaster Pistols, Drive, Field Aid, Perception, Pilot, Resilience, Survival

Starting Wealth:

3d4*250 Credits
 
Career: Sith Sorcerer

Sith Sorcerer

Sith Magician, Witch, Sith Inquisitor, Sith Assassin or Sith Alchemist
The Sith Sorcerer was often regarded as most prestigious and potent type of Sith, with their proficiency in the ancient arts of Sith Magic. They use spells, talismans or incantations to focus the power of the Dark Side. They mainly gain their powers through intense scholarly study of Sith traditions, old rituals and the Dark Force itself.   It was exceedingly rare an aspiring sorcerer's powers were developed through sheer innate talent.

Career Skills:

Coercion, Discipline, Force Alter, Force Control, Force Sense, Knowledge, Lightsabers, Sith Alchemy

Starting Wealth:

3d4*400 Credits
 
Career: Sith Warrior

Sith Warrior

Sith Overseer, Sith Marauder or Sith Juggernaut
Sith Warriors were individuals who would forgo the deeper studies of the Dark Side in favour for focusing on their combat prowess and become champions of the Empire. They usually had much less patience than the Sith Sorcerers and utilized more straightforward means to pursue their ends, such as raw power and intimidation.   Sith Warriors usually relied on more instinctual use of the Dark Side by relying on emotions such as hate, anger or fear, and many had the goal of purging themselves of weakness.

Career Skills:

Discipline, Force Alter, Force Control, Force Sense, Leadership, Lightsabers, Resilience, Unarmed Combat

Starting Wealth:

3d4*300 Credits
 
Career: Soldier

Soldier

Military Trooper, Military Officer, Commando, Gunner, Shock Trooper, Sniper and Fighter Pilot
Soldiers are individuals trained in a variety of skill applicable within the military, and most would represent the core of any military force in the form of troopers.   Many would volunteer to fight for their government, but governments draft individuals into their military. Soldiers usually receive basic training in a wide range of weaponry and combat tactics before being put into service. Those that receive advanced training and equipment were called commandos.

Career Skills:

Blaster Assault Rifles, Demolitions, Discipline, Drive, Field Aid, Gunnery, Pilot, Resilience

Starting Wealth:

3d4*250 Credits
 
Career: Technician

Technician

Engineer, Technician, Mechanic or Shipwright
A technician, or mechanic, is an individual skilled in developing, building, maintaining and repairing technology.

Career Skills:

Blaster Pistols, Computer Use, Drive, Knowledge, Repair, Slicing, Vibro-tech Weaponry

Starting Wealth:

3d4*250 Credits


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