Sun, Oct 10th 2021 08:07   Edited on Tue, Oct 19th 2021 11:23

Examples

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  • View sample character: Tillerz without Numbers
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    Sun, Oct 10th 2021 08:07

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    Stars Without Number
    NameTillerz without Numbers
    ClassPsychic Level13
    SpeciesHuman Gendermale
    FactionThe Outsiders
    HomeworldMars
    BackgroundBiotech Crew
    TrainingAdventuring Psychic XP12
    Special AbilityPsychic Powers
    HD 9 +8 PRIME WIS, CON SKILL PTS/LVL 2
    Attributes
    STR DEX CON INT WIS CHA
    7 12 12 17 14 9
    Modifier
    -1 0 0 +2 +1 0

    Systen Strain Perm. HP MAX HP CURR
    0 5 3 3
    Armor Armor AC
    Leather Jacket 7

    AB / Saving Throws
    AB PHYS MENT EVADE TECH LUCK
    4 9 8 11 12 10
    Weapons
    Weapon AB Dmg Attr Range #
    Knife 0 Str/Dex 6/9 0
    Qualities
    Metafocal Grenade 0 2 Wis/Con 10/30 3
    Qualities
    Cyberware
    Adrenal Suppression Pump
    Eliminates emotion and improves initiative

    Slowtime Window
    Prevents surprise and speeds up the user’s cogitation

    Twitchlock Actuators
    Allows brief moments of hyper-precise accuracy
    Equipment

    801 (owed: 50001)

    RDY Gear ENC
    Stun Baton 1
    Backpack 4
    Netgun 1
    Skills
    Skill Lvl
    artist1
    athletics2
    bureaucracy0
    Skills (unlearned)
    Skill Lvl
    business-1
    combat/energy wpns-1
    combat/gunnery-1
    combat/prim weapons-1
    combat/proj weapons-1
    combat/psitech-1
    combat/unarmed-1
    computer-1
    culture/alien/-1
    culture/criminal-1
    culture/spacer-1
    culture/traveller-1
    culture/-1
    culture/-1
    culture/-1
    exosuit-1
    gambling-1
    history-1
    instructor-1
    language-1
    leadership-1
    navigation-1
    perception-1
    persuade-1
    profession/-1
    religion-1
    science-1
    security-1
    stealth-1
    survival-1
    tactics-1
    tech/astronautic-1
    tech/maltech-1
    tech/medical-1
    tech/postech-1
    tech/pretech-1
    tech/psitech-1
    vehicle/air-1
    vehicle/grav-1
    vehicle/land-1
    vehicle/space-1
    vehicle/water-1
    Psionic Disciplines
    PP MAX 102 PP CURR 100
    Psychic Harmonization
    Level1 PP1 Mastered1 Strain0
    Description
    On triggering this ability, the psychic becomes resistant to hostile psionic forces. They gain a +2 bonus to all saving throws versus psionic effects for the duration of this power. While this ability is active, the metapsionic can also determine whether or not a person they are touching has any psychic abilities, though not specific disciplines.
    Psionic Static Field
    Level2 PP3 Mastered1 Strain0
    Description
    For the duration of this power, activating any psionic ability within line of sight of the psychic costs psi points as if the power were one level higher. Th is ability does not affect level 9 powers. The psionic and her allies are not affected by their own static field, and multiple static fields do not stack in effect.
    Psychic Healing
    Level3 PP3 Mastered Strain1
    Description
    The biopsionic banishes stress, fatigue, and wounds with a touch. Each activation of this power heals 1d8 hit points in the target, plus the target’s CON modifier. A minimum of 1 hit point is always healed, and the psychic cannot give a subject more hit points than their normal maximum. System Strain (target): 1
    Current Goals
    Goal XP
    Get that one ship.100
    Meditate about the moon.50
    Notes
    Skills: Culture/Spacer, Science, Tech/Astronautic, Tech/Medical

    Psychic Class Skills: Combat/Psitech, Culture/Any, History, Perception,Profession/Any, Religion, Tech/Medical, Tech/Psitech

    Skills: Any two skills, at least one of which must be a Psychic class skill.
    Stars Without Number Character Sheet v1.0, made by Tillerz#3807 - 2020-06-24
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