Examples | UESRPG 3e in Sheet Creation Discussion Boards | World Anvil
Sun, Oct 10th 2021 07:46   Edited on Tue, Oct 19th 2021 11:41

Examples

Rightclick / open the links to see the full sheets:
  • View sample character
  • View sample NPC
  •  
    Sun, Oct 10th 2021 07:46

    Here you can see how the sheets look when embedded into articles:  
    UESRPG 3e
    NameTesty McElder Scrollerson
    Age23
    Gendermale
    RaceAltmer
    Sizestandard
    Elite Advancesnone
    BirthsignThe Wizard
    XP124 (total: 2354)
    Attributes
    Str End Ag Int Wp Prc Prs Lck
    20 23 23 30 28 25 25 45
    SB EB AB IB WB PcB PsB LkB
    2 2 2 3 2 2 2 4

    Lucky Numbers1,2,3,4 Unlucky Numbers5,6,7,8

    Health P10 / 13 Magicka P27 / 50
    Wound Thresh.4 Stamina P1 / 2 (3)
    Speed5 (6) Luck P3 / 4
    Init Rating7 Action P2 / 3
    Carry Rating14 Total ENC15, moderate
    Armor & Wounds
     Head: 0 
     AR: 4 / 3 
     magic plate
    ENC: 3
     
    L.Arm: 9Body: 1-5R.Arm: 8
    AR: 2 / 2AR: 2 / 3AR: 2 / 2
    leather
    ENC: 1
    magic leatherleather
    ENC: 1
      
     L.Leg: 7R.Leg: 6 
     AR: 2 / 2AR: 2 / 2 
     leather
    ENC: 1
    leather
    ENC: 1
     
    Armor NotesAdditional AC from trait Natural Toughness (+1) and DM decided magic resistance (+2).1 / 2
    Shield BR: 0 / 0 , - ENC:
    WoundsNone so far.
    ConditionsLots of.
    Talents
    Pyromancer
    The character has a gift for using fire, and wields it to burn his enemies to a cinder.
    Journeyman (Willpower)
    Whenever the character casts a spell that deals fire damage, increase the amount dealt by 1.
    Control
    The character is able to control their expenditure of magicka in order to limit the possibility of backfires.
    Adept (Willpower)
    The character can test Willpower to negate a magical backfire.
    Traits
    Power Well (10)
    Characters with this trait have more magicka than usual. The size of their Magicka Pool is increased by 10. If the character would receive this trait twice, combine the values.
    Natural Toughness (1)
    Natural Toughness (1) The character with this trait is naturally tough, and reduces incoming damage by 1. This functions like AR, and reduces all damage types, but it does not count as armor.
    Skills & Specializations
    Skill / Spec. Rank Bonus Base TN
    Acrobatics (Str, Ag) Apprentice (10) - 33
    Alchemy (Int) Journeyman (20) - 50
    Healing (Alchemy) Journeyman (20) +10 60
    Poisons (Alchemy) Journeyman (20) +10 60
    Commerce (Int, Prs) Adept (30) - 60
    Enchant (Int) Expert (40) - 70
    Creating Scrolls (Enchant) Expert (40) +10 80
    Dancing (Agi) Master (50) - 73
    Melee Weapons
    2H Great Sword
    Damage Range/Reach Qualities
    3m Slashing, Unwieldy, Concussive
    1H Dagger
    Damage Range/Reach Qualities
    1m Slashing, Exploit Weakness, Thrown (5/10/15), Small
    1h Needle
    Damage Range/Reach Qualities
    1 1m
    1H Morning Star
    Damage Range/Reach Qualities
    2 +2 3m

    ENC: 2
    Ranged Weapons
    2H Crossbow
    Damage Range/Reach Qualities
    20/150/300 Complex, Reload (4, min 1), Crushing (6)
    1H Throwing Dart
    Damage Range/Reach Qualities
    5/10/15 Throw, Small

    ENC: 1
    Magic
    Weakness to Magic
    Lvl 2 Strength 2 Cost 9
    Description Upkeep, Direct - Target character within 50m gains the Weakness (magic, [Spell Strength]) trait for 1 round.
    Fire Cloak
    Lvl 4 Strength 1d10 Cost 9
    Description Upkeep, [Fire], Overload (+WpB to Dmg) - Swirling elemental energy surrounds the caster for 1 round, dealing [Spell Strength] fire damage to all targets within 1 meter at the end of each round.
    Equipment
    32456

    backpack
    bedroll
    pointy stick
    50 ft hempen rope
    10 nails
    hammer
    axe
    pickaxe
    pan
    cauldron

    ENC: 52
    Notes
    spend XP
    repair armor

     
    UESRPG 3e Character Sheet v1.3, made by Tillerz - Updated: 2021-06-19
     
    Testi McGoblinson
    Beast, Mino Solo, 100 White Soul
    Armor Rating: 2 AR, Light
    CharacteristicAttributesSkills
    Strength 35 Health Points10 Combat 45
    Endurance 20 Wound Thresh.5 Magic 15
    Agility 35 Magicka Points15 Evade 45
    Intelligence 15 Stamina Points2 Observe 45
    Willpower 15 Init Rating7 Stealth 45
    Perception 34 Action Points3 Knowledge 15
    Personality 10 Speed9 Social 10
    Luck Points3 Sizesmall Physical 35
    Equipment
    Goblin Blade: d6 Slashing, Exploit Weakness, 1m
    Goblin Bow: d6 Slashing, Reload 1, Range 100m
    Goblin Cudgel: d6 Crushing, UW, 1m
    Goblin Shield: Target Number 45, BR 6 (3), Light
    Abilities
    Gang Up (1 SP): Can gang up by spending a Stamina Point when an enemy in Reach is attacked by another allied Goblin. Ganging up imposes a -10 on the target's Defence roll. Additionally, each ganging up Goblin adds +1 damage to the attacking Goblin's damage roll.
    Talents / Traits
    Minion: A goblin dies if it ever suffers a Wound of any sort.
    Notes
    This thread is locked. You cannot leave a reply here.
    Powered by World Anvil