A blue glow illuminates the atmosphere as each day begins with a rising blue sun. A yellow sun follows behind and gives chase, only to come up short every evening as the horizon gives way to radiant blue hues.


Beneath the two suns dance of color across the skies, you find a world that has run out of magic. A council now manages the small traces of magic that remain in the world. The leaders have learned a way to harness the power from great elementals and create stones from that power they can use in place of magic.


Over time, the lack of real magic has taken a toll on the lands and they are spreading out looking to find a way to cultivate their land again and restore it's vitality.


With these stones they are harnessing, technology has boomed because sources of magic are now itemized instead of harnessed by individuals. Think steampunk, but with ranges of powerful stones instead of steam.


Created by
...

GM Leigh @GM.Leigh


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Shimmerwind Isle

Shimmerwind Isle is one large main island, about 100 miles long and 120 miles wide. Dribbled around the outskirts of the water are many smaller islands. These smaller islands to the north are the main fishing posts for the people of this nation. While the land of the north is populated, much of the southern half of the island is still uncharted. It is separated by a huge mountain range that runs straight through the middle, the Glyk Mountains. The landscape is vastly tropical, with varying vegetation of fruits and palms, and creatures varying from lizard-like land dwellers to aquatic beings. From the shore, the eye can see nothing but ocean, until it transitions into a blur at the horizon. Each morning two suns rise from the distance, as if appearing out of the blue mists beyond the horizon.

Glyk Mountains The main isle of Shimmerwind is separated in half by a large mountain range. These mountains, known as the Glyk Mountains, appear as solid rock jutting straight from the ground. The indigenous people keep their distance, as the range is said to be cursed. The wild creatures also seem to keeps a distance from these giant rocks, not approaching closer than 100 yards. No stories are told of these mountains, the curse just lingers over the area in a dark ominous aura.

The Glyks rise as an almost sheer wall of mostly smooth stone. They are a dark stone that are constantly giving off a shimmering heat. Once and again, dark flying creatures are seen circling above the peaks, but soon disappear in the distance south of the range.

Fairwind The village of Fairwind is a peaceful place of about 500 people. It is mainly populated by half-elves and humans, though a few families of gnomes and halflings also inhabit the area. The homesteads are raised huts made from palms from the coast and bamboo from near the mountains. The village is arranged in a circular fashion with residential on the outer ring, and merchants and craftsmen on the inner ring. At the center lies a large circular white building made of solid stone that is not from this land. This large structure is where the chieftain resides and all village needs are discussed. On the eastern coast of the village is an elaborate dock, also made from the mysterious white stone, where a boat resides that can hold up to 10 people at a time. This boat is the only means the people of Fairwind have to reach the main island of Shimmerwind.

When villagers come of age, they are sent to find their way in the world. Their goals are theirs alone to know. They are given their path to follow through one of many means. Some say they received visions, while others spot strange creatures in the forests beckoning them to follow. Most come back, months or years later, with stories to tell or scars to show from their adventure. Others send word back of their explorations from around their nation, including notes to the chieftain to help map the land beyond the mountains. Many are never heard from again.

Mirstone A very small town, almost not even a town at all with the few dwellings it holds. Mirstone consists of about 10 buildings, many of which serve dual purposes. They seem to be built in a nonlinear pattern, more of a ‘built as needed’ fashion. Three large buildings stick out amongst the smaller hut like dwellings. These stonework builds face inwards towards each other with a large brazier like fire pit in the middle, emitting a heat like you have never felt, even from 200 yards away.

Hwen The central location of Shimmerwind and the home of their university. This is where the people of Shimmerwind come to learn about their world, their past, and how to better their future. Hwen is located at the center of the cities, and at some point or another, all people come through the town, which is the center of all trading activity. Vendors are guaranteed a diverse crowd of new clientele and naive patrons. An easy way to earn coin or get jobs done for cheap.

Kebna The town of Kebna sits on the southern bank of a great lake. Fields of crops, and vacant pastures surround the lake and the town, the abundant fresh water makes these grassy lands extremely fertile. Two smaller rivers flank Kebna, one connecting to the great river and the other leading south to the Glyk Mountains.

  • Shimmerwind Isle

    This nation consists on one large main island, about 100 miles long and 120 miles wide. Dribbled around the outskirts of the water are many smaller islands. These smaller island to the north are the main fishing posts for the people of this nation. While the land of the north is populated, much of the southern half of the island is still uncharted. It is separated by a huge mountain range that runs straight through the middle. The landscape is vastly tropical, with varying vegetation of fruits and palms, and creatures varying from lizard-like land dwellers to aquatic beings. in the distance from the shore, the eye can see nothing but ocean, until it transitions into nothing but a blue blur at the horizon. Each morning two suns rise from the distance, as if appearing out of the blue mists beyond the horizon.

Type
Island
Included Locations
Mirstone
Kebna
Hwen
Fairwind

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Geographic Location
World
Outer World
Chapter
Regions
Author
bnix
Creation Date
1 Feb, 2018
Last Update
1 Feb, 2018
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