A blue glow illuminates the atmosphere as each day begins with a rising blue sun. A yellow sun follows behind and gives chase, only to come up short every evening as the horizon gives way to radiant blue hues.


Beneath the two suns dance of color across the skies, you find a world that has run out of magic. A council now manages the small traces of magic that remain in the world. The leaders have learned a way to harness the power from great elementals and create stones from that power they can use in place of magic.


Over time, the lack of real magic has taken a toll on the lands and they are spreading out looking to find a way to cultivate their land again and restore it's vitality.


With these stones they are harnessing, technology has boomed because sources of magic are now itemized instead of harnessed by individuals. Think steampunk, but with ranges of powerful stones instead of steam.


Created by
...

GM Leigh @GM.Leigh


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Feyn

Feyn is a mix of high land plains to the north and rocky tundra to the south. The climate in this region is very arid and dry, making plant and animal life sparse. Known for its lack of true governance, Feyn is home for many who wish to be left alone.

Geography

Arid cliffs to the north and rocky tundra to the south.

Type
Cliff
Included Locations
Stronghold
Owner/Ruler
Sahqo
Owning Organization
The Masters

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Metadata

Article template
Geographic Location
World
Outer World
Chapter
Regions
Author
GM.Leigh
Creation Date
18 Jan, 2018
Last Update
23 Jan, 2018
Visibility
Public
Views
46
Favourites
Comments
0

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