Midbaar

25 of Sem, 1721RE

Created by

Editorial Team

The Ascendant era ended with the birth of five suns that now hang in the skies, each representing one of the five colors of magic.
An outsider to this world or universe? The Diarchs don't mind. They'll let you in on their terms.
And on the way in, You've been kicked in the head by Fate.

First time visiting Midbaar?

"Not the first choice I would've made, but you do you, Pal." In Fate's office. Leaning back on a chair with her feet kicked up on the reception desk is Fate. She tosses an empty book onto the desk and gestures for you to take it.
"Considering you're new, I'd suggest taking this book. It'll probably come in handy."

  Midbaar is a kitchen-sink Fantasy world set in the greater universe of the Maravian Hopside. With emphasis on the stories of characters rather than a large overarching narrative of the world. The fate of the world is stable, and the Ascendants have taken a back-seat. Either as a means of vacationing, or because they would rather not watch themselves tear each other apart again.


A TTRPG? In this economy? How neat!

Just like all other settings in the Maravian Hopside, Midbaar uses Ply's custom built HopsideRPG TTRPG system.
If you're interested in the system rules itself, you can find your way through here.
 
It's designed for ease of access, removing all the extra fluff so that people can enjoy a streamlined role-playing and TTRPG combat experience
— Ply
Ply insert HopsideRPG link here
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