Destiny Deck Document in Torakand | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Destiny Deck

Deck was principally design by: Joe Hines, Lee A. Gelwicks, and Andy Randolph with special advice provided by Irene Glasse   Art for the Destiny Deck is by: Lee A. Gelwicks
The Destiny Deck is a tool for characters in the world of Lost Colonies to use as well as a tool for the players of the larp to use. It serves as both a roleplaying prop as well as a game effect randomizer. It can be used for divination in a purely roleplay sense much like a tarot deck might be used and you can also play card games with it. There are a total of forty-two cards in a Destiny Deck. Seven major arcana, seven element cards, twenty-one spirit cards, and seven spirit court cards. The cards are valued +0, +1, +1, and +3 respectively for the purpose of random result determination. Typically a player will pull three cards and add them together to determine the random result.   The Major Arcana have nearly full card art with the name of the Major Arcana across the top and no corner markings. For the purpose of determining a result it is valued at +0. An example Major Arcana card, “The Dragon” is pictured to the right.   The Fool -- Associated with the element of Air and with the attributes of new adventure, enthusiasm, passion, immaturity, spontaneity, and a carefree attitude.   Strength -- Associated with the element of Earth and with the attributes of control, courage, fortitude, resolution, action, defiance, zeal, fervor, and heroism.   The Sun -- Associated with the element of Fire and with the attributes of satisfaction, contentment, success, love, joy, and warmth.   The Dragon -- Associated with the element of Water and with the attributes of wisdom, common sense, serenity, education, foresight, purity, and virtue.   The Hermit -- Associated with the element of Wood and with the attributes of knowledge, inner strength, prudence, discretion, vigilance, patience, and withdrawal.   The Empresses -- Associated with the element of Metal and with the attributes of worldly power, confidence, wealth, authority, leadership, maturity, and willingness to listen to counsel.   The Ritualist -- Associated with the element of Qi and with the attributes of originality, creativity, free will, imagination, skill, willpower, craft, guile, deception, and trickery.   The Element Cards each represent one of the seven elements.   Each element card includes a symbol inside a heptagon and has the element’s symbol pictured once in each corner. When pulling this card for the purpose of determining a bonus it is valued at +1. An example Element Card, “Qi” is pictured to the right.   Air -- An up pointed triangle with crossed line. Represents freedom, balance, energy, movement, power, and weather. Opposition with Earth.   Earth -- A down pointed triangle with crossed line. Represents strength, stability, safety, healing, resistance, and resilience. Opposition with Air.   Fire -- An up pointed triangle. Represents chaos, destruction, purification, renewal, speed, anger, and transformation. Opposition with Water.   Water -- A down pointed triangle. Represents cleansing, relentlessness, smoothing, calm, progress of time, and nourishment. Opposition with Fire.   Wood -- A reversed V shape. Represents growth, harmony, peace, connections, nature, patience, and longevity. Opposition with Metal.   Metal -- A down pointed V. Represents protection, support, accomplishment, wealth, prosperity, and success. Opposition with Wood.   Qi -- A circle with a dot inside. Represents life, spirit, family, community, music, willpower, and revelations. Qi has no opposition element.   The Spirit Cards each represent one of the twenty-one spirits that have been recognized as the most commonly available spirits.   Each Spirit card includes a single circle with the icon of the spirit in it. The name of the spirit is also included in a scroll. In the corner is a single element symbol that the spirit is associated with. When pulling this card for the purpose of determining a bonus it is valued at +1. An example Spirit Card, “Raven”, is pictured to the right.   Butterfly -- Air -- freedom, bounty, rebirth   Eagle -- Air -- strength, perception, protection   Grasshopper -- Air -- learning, community, evasion   Ant -- Earth -- teamwork, ambition, purpose   Badger -- Earth -- cleverness, protection, ingenuity   Bear -- Earth -- ferocity, protection, strength   Fox -- Fire -- intelligence, mischief, playfulness   Salamander -- Fire -- magic, adaptation, hiding   Squirrel -- Fire -- speed, secrets, bounty   Beaver -- Water -- teamwork, construction, defense   Fish -- Water -- fortune, change, knowledge   Raven -- Water -- perception, cleverness, mischief   Owl -- Wood -- wisdom, knowledge, individuality   Skunk -- Wood -- protection, power, defense   Turtle -- Wood -- healing, patience, wisdom   Panther -- Metal -- prowess, wisdom, magic   Snake -- Metal -- secrets, patience, cleverness   Wolf -- Metal -- teamwork, loyalty, compassion   Coyote -- Qi -- luck, mischief, cleverness   Deer -- Qi -- grace, speed, dexterity   Spider -- Qi -- deception, patience, precision   The Spirit Court Cards each have three spirit symbols in circles and three element symbols in the corner. There are seven spirit courts. When pulling this card for the purpose of determining a bonus it is valued at +3. An example Spirit Court Card, “Community”, is pictured to the right.   Community -- Squirrel (Fire), Ant (Earth), Beaver (Water)   Freedom -- Butteryfly (Air), Deer (Qi), Skunk (Wood)   Intellect -- Badger (Earth), Panther (Metal), Spider (Qi)   Leadership -- Eagle (Air), Wolf (Metal), Owl (Wood)   Magic -- Grasshopper (Air), Salamander (Fire), Fish (Water)   Mischief -- Fox (Fire), Coyote (Qi), Raven (Water)   Protection -- Bear (Earth), Snake (Metal), Turtle (Wood)
by Lee A. Gelwicks
 
by Lee A. Gelwicks
 
by Lee A. Gelwicks
 
by Lee A. Gelwicks


Cover image: by Cait May

Comments

Please Login in order to comment!
Powered by World Anvil