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N O T I C E : : m e m o r y _ s t r e a m _ l o c a t e d
I D : : S c r e e n _ G a m e s
T Y P E: : R E C O L L E C T I V E
Traditional screen-based games really were such a wonderful invention. I know they've largely been superseded nowadays by VR or hologames, but ever since I was a kid I've preferred video games to the other types.
There's so much I could say about them. For starters, I must have spent statistically most of my waking hours in the first half of my life playing them. When I dropped out of school, I started using all of the free time I had on playing screen games, and I got what a lot of people would consider to be horribly addicted to them. The thing is, I think it's only an addiction if it's impacting you negatively in some way, and I had an absolute blast playing them as a kid. I actually feel really lucky for being born when I was, because screen games only started making a resurgence around when I turned six due to that wave of xenofiction imports from the Terran Accord. Apparently, Terrans don't really have ready access to either VR or holo technology, so they still primarily make screen games; and that's how I got introduced to them, because my parents bought me a couple cheap when I was a kid and I fell in love with them.
I think part of why I liked them so much is because they've always felt so much more interesting than the real world. Specifically, I've always gone for fantasy games and stuff that has cool worldbuilding, and it's so nice to be able to get immersed in somewhere that, y'know, doesn't completely suck for a while. A lot of the Terran xenofiction classics - stuff like World of Warcraft 3, Final Fantasy 87, the Blind Forest games - had such amazing depictions of bright and colourful other worlds. Admittedly, the examples I just listed kind of fell into the issue that happened with our hologames as well: After a while, apparently corporations started trying to make games designed around making money rather than actually good ones, and the result is stuff that focuses on graphics and microtransactions rather than gameplay or enjoyability. For all I enjoyed WoW3, some people I used to know who actually knew how to set up an emulator that could run the original (I genuinely do not understand how anyone can do that, I've tried and that shit is impossible) say that it's garbage in contrast to the first one.
The general rule seems to be that Terran games were at their best in the 21st century, and by the start of the 22nd, pretty much everything they came up with was garbage. Landamaeri VR and holo games seem to follow a similar trend; they were at their apex in the 750s to 770s when the technology was new, and now they're all just like, soulless corpo shit with AI generated stories that may or may not hijack your
BST to mine cryptocurrency. The exceptions have always been indie games and ROMhacks: In the case of the latter, the fan group that made Bloodborne PC port released it in 2382 after they got done with their legal battle against Sony-Tencent and it's genuinely one of the best games I've ever played. For the former, Dwarf Fortress turned 500 a couple decades ago and it's still widely considered one of the best
kuruk games ever created (Tarn Adams is widely considered an honorary
kuruki.) I guess to be fair though, it's kind of different when the dev team is comprised of two immortal brothers with literally zero other interests outside of developing the game and who allegedly haven't looked at their bank balance since before the Accord was formed
But yeah, going back on topic: It's actually been quite a while since I've actively played many video games. I've gone through the entire catalogue of Terran games and played all the good ones, and now the only stuff I haven't touched is post-21st century corpo stuff. I was really sad when the last big screen game studio got bought out by a VR company last year, then they just closed the studio without doing anything with them. It's like the fourth company this has happened to, and now an entire genre's pretty much dead because of it; all so there'd be less competition for VR and holo.
It's just kinda the way stuff goes under Fleetism, I guess... But, hey; every year or two, some indie developer does drop a good screen game, and then I get something to play for a little while. Ultimately, it could be worse. I just kinda miss the way things were when I was a kid.
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N O T I C E : : m e m o r y _ s t r e a m _ t e r m i n a t e d