Arkadia: Monsters' land
Welcome to Arkadia! Once a great peaceful place, now filled with monsters. Worry not, in the city there are no monsters, but you are a god-sent! You must already know this. You are send by the god of █████ and your mission is to help the other god-sents to clean this land. We mortals are here to help you with what we can. Follow me, I'll give you a tour!
Arkadia: Monsters' land is a RPG from Altrea dimension that, while it is recommended to be multiplayer, can be played singleplayed. The game happens in the land of Arkadia, where Sitvanity use to live succesfully and everywhere, but now they hide in the city of Arkadia, in the middle of the ocean while waiting for the god-sends (the players) to help them conquer the world again by killing monsters and restoring old buildings.
Game's lore
Time ago, an ancient civilization (called Zula) discovered how to create an infinite source of mana, and so they created it. But what happened was not what was expected. Most living things started dying shortly after this source was activated and their bodies started changing. After a week, the deads were not rotting, the bodies were completely different and... they started moving. They were not dead anymore (at least most of them), but they turned into monsters, and started hunting the Zula.
The Zula ran away to the ocean, where they found an archipelago, away from mainland, and decided to settle down there after making sure there were not any monster. They decided to start calling themselves Sitvanity to leave their past behind and start anew. And so they lived in "peace" for a thousand years, praying to the gods that the monsters would not approach their new home. It was then when the first god-sent appeared.
The god-sent barely knew anything about this planet other than they had to help the Sitvanity recover their lost territories. This was the first god-sent and was followed by thousands more god-sents, but monsters also grow the numbers. The fight is still going on and neither side seems to be winning or losing.
Characters
The players act as god-sents, a warrior who was trained by their god and then sent down to Arkadia to fight monsters and help the Sitvanity. They will level up by fighting monsters, discovering new places, and doing missions, NPC will help getting good equipment and sometimes leveling up certain abilities.
Players do not have a race to choose from (as their character will look the same as their avatar), but they do choose a class and the god that sent them and both will give the player special abilities.
There is a limit of three characters for non-premium avatars which goes up to eight slots when the avatar is a premium user.
Class
Strong god-sent that favor the weapons and physical attacks rather than magic. They can be usually seen with armours of all kind and armed to the teeth (with the monk exception).
Powerful god-sents who have the power of magic at their hands. Usually not that well armed, you tend to see them with weird magical artifacts.
Gods
The players can choose between 6 gods (there are more gods in the lore) and they will give a background, a secondary quest and abilities to the players.
Rernas
Gives a buff to healing and to damage (extra if its necrotic damage). Conjured creatures have more duration, health and do more damage.
Zesanh
Gives darkvision, a buff to stealth and players cannot be blinded. It has two abilities: inspiration and fear; that can be activated once a day.
Inos
Allows to craft stuff rather than buying it. Gives a small buff to all effects, damage and resistance that the crafted items give.
Diris
Gives buff to damage, defence and speed. Illusions last longer. It can do a rallying cry to encourage allies and themselves twice a day.
Niarin
Allows to enchant items rather than buy them. Gives a buff to potions made by the player and spell damage (including summoned creatures).
Eien
Gives extra materials when gathering or mining. Buffs animals and enemies being controled, cooked foods give buffs, and natural remedies heal extra.
Main locations
The city of Arkadia is the main Sitvanity's settlement. It is where player spawn for the first time and where they can rest before they get a house. Here, the players get most of their missions, gear, training, healing (or rest), and it is the main hub to sell the obtained items.
city has connections to the other continents and stablished sea lanes to the nearest coast settlements. It also has three portals that lead to the main settlement of the three continents (portals might be locked if player is heavily underleveled).
Scattered around the three continents, there are 21 small settlements located on fairly secure places, where Sitvanity start recovering their lost territory from monsters with the help of god-sents.
Scattered around the world, these ruins were once home for the Zula and are now infested with monsters. Some have been cleaned from monsters with the help of warriors and god-sents. In the ruins is where the most settlements of Sitvanity can be found, but they come with the danger of being conquered again by the monsters.
Found around the world, the so called dungeons are home for some monsters that are not roaming around the world as many do. Players have many missions related to cleaning this dungeons from monsters or obtaining items that ended up in this dungeons.
- City houses: These are appartments that players can buy to live in the city of Arkadia. They are not specially big most of them and only have a place to rest and a place to safe items; some appartments (the most expensive) have more rooms to look more like a house (kitchen, living room, bathroom, etc). These are the cheapest player's houses.
- Islands: The most expensive houses. This gives the player a personal island where they can build whatever they desire (if there is an option in-game and the game is monthly adding new content). It could have a house, a stable, a harbour, a blacksmith, etc. There are three kinds of islands: small, medium, and big, each one more expensive than the previous one.
Main quests
This is the first quest a character gets when joining the game for the first time, and it is the longest storyline in the game.
It starts as a tutorial, showing the player the mechanics and the basic lore of the game. It send the player to dungeons at a start and slowly the player has to save settlements from monsters. Sooner than expected, the player will discover why them and other god-sents have been sent to this world to save it.
This are a serie of quests sent to the players by their gods to improve the abilities they have recieved by the gods.
I love the layout of this article, from its background to the interesting titles and font choices used. I'm particularly a huge fan of the Gods and the little drop down menus which are both informative and eye catching. I would encourage a couple of more pictures, particularly under the side bar, such as what an example of a character would look like, or a small picture of concept art of a location. Otherwise I think this is stellar and look forward to seeing more from you.
Catoblepon
Glad you liked it! I will try to see if I can add more images. The characters would mostly look like the Avatars do, if you are interested.
Love to code, but this one is driving me crazy!
My world Shattered won as the "Most ground-breaking premise new world"!