Gulthias Club
Club, rare (Requires Attunement)
Made from the branch of a Gulthias tree, a Gulthias club is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The club has 5 charges and regains 1d4 + 1 of its expended charges daily at dusk. If the club is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 150 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike.
The club can be wielded as a magic club. On a hit, it deals damage as a normal club, and you can expend a max of 1 charge to regain a number of hit points equal to the damage dealt with the weapon. Each time a charge is spent, red blood oozes from the club’s pores and you must succeed on a DC 10 Wisdom saving throw or be afflicted with short-term madness.
Blight Bane.
While you are attuned to the club, blights and other evil plant creatures don’t regard you as hostile unless you harm them.
Made from the branch of a Gulthias tree, a Gulthias club is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The club has 5 charges and regains 1d4 + 1 of its expended charges daily at dusk. If the club is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 150 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike.
The club can be wielded as a magic club. On a hit, it deals damage as a normal club, and you can expend a max of 1 charge to regain a number of hit points equal to the damage dealt with the weapon. Each time a charge is spent, red blood oozes from the club’s pores and you must succeed on a DC 10 Wisdom saving throw or be afflicted with short-term madness.
Blight Bane.
While you are attuned to the club, blights and other evil plant creatures don’t regard you as hostile unless you harm them.