Absalom (AB-sah-lahm)

For more than 4,000 years, Absalom has been the City at the Centre of the World, a metropolis-sized showcase of the greatest treasures in all Kandria. The importance and influence of Absalom upon the Inner Sea and the whole of Kandria can not be overstated. The city not only holds a key strategic position for both commercial and military endeavors in the region, but encompasses the site of the ascension of four deities and claims to have been founded by none other than the Last Azlanti, the god Aroden. It is not without reason that the passage of time throughout the Inner Sea region is counted in Absalom Reckoning.


Absalom is ruled by the Grand Council which is chaired by the primarch, a position currently held by Lord Gyr of House Gixx. The Council has twelve high seats (including the primarch's) and a variable number of low seats. Most of the city's administrative positions are filled by members of the Council, the more sought after titles going to members of the High Council. The position of primarch is held for life and decided upon by the High Council. It has additional privileges unique to the position granting the holder considerable power over the Council, and by corollary, the City at the Centre of the World itself. Much of the day-to-day administration are handled by the district councils of Absalom. The district councils are headed by a nomarch, who is appointed by the Low Council with the approval of the primarch.


Founded in 1 AR by the god Aroden when he raised the Starstone from the depths of the Inner Sea, there is nothing ordinary about Absalom's history even from its very first day in existence. Its whole-cloth creation allowed for a quick inhabitation and Aroden tasked the best and bravest from throughout Inner Sea region to protect the Starstone and prevent any from moving it.

But given Absalom's tactical position in the middle of countless trade routes and its undeniable influence, many ambitious nations or greedy warlords have set their sights upon the walls of the city over the millennia, and the guarding of the city and the Starstone within has never been easy. For the past four millennia, the city has been besieged by one army after another, in an attempt to bring Absalom to its knees and wrest control of it from all others. Despite the relentless onslaught, the city has never fallen. Relics of these ongoing wars still litter the plains of the Isle of Kortos surrounding the city (known as the Cairnlands) and sunken warships clutter the harbor.


Absalom is such a large city that it is divided into fourteen smaller districts, each of which is governed as an independent city by a district council.
  • Ascendant Court - The Ascendant Court is the religious centre of Absalom, holding the preponderance of the city's temples as well as the Starstone Cathedral.[2] Located at the physical centre of Absalom, it serves as a hub between other districts: all roads in the Ascendant Court lead to the Starstone.
  • Azlanti Keep - Azlanti Keep is a major fortification, and large enough to qualify as a city district in its own right. The keep is the home of the First Guard, the major element of Absalom's military.
  • The Coins - The Coins is Absalom's main commercial district, where all manner of goods are for sale at any time of day. It is also the location of the controversial slave pits of Absalom.
  • The Docks
  • Eastgate
  • Foreign Quarter
  • Green Ridge
  • Ivy District
  • Merchants' Quarter
  • The Petal District
  • Precipice Quarter
  • The Puddles
  • Westgate
  • Wise Quarter
Founding Date
1 AR
Alternative Name(s)
City at the Centre of the World
Patchwork City
City of Buried Treasures
Jewel of the Inner Sea
Ruling/Owning Rank
Owning Organization


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