Plot: Traces of the Past
Exploring the Nadjima Caves
Plot OverviewThe Nadjima Caves are the location to which Aldric's mysterious clue points to. Within the caves and ancient ruins, pages of what seems to be an expedition report lay forgotten in the dirt. They give hints regarding to the events that transpired during the First Nadjima Expedition of 12 A.A, slowly revealing to the party that something bigger than they realised is at play...
Adventuring Down the CavesThe caves are dark, and the party can make out very little details of what is in the caves. Some parts are illuminated by glowing mushrooms, which emit a soft greenish-blue light that seems to gently pulse. The party will be travelling through them for approximately 1 to 2 weeks, with about 1 serious encounter every 2 or so days.
Journal EntriesAs they travel further within, the group is likely to encounter discarded journal entries which belonged to the members of the original Nadjima expedition. Here is a list of various journal entries the players might find, so far categorised in the chronological order they were written in.
The entries are sometimes discarded pieces of paper, sometimes bound to the entire book. The ones listed below are the shorter ones, it is likely I write a series of longer journal entries with more detailed information. If I do end up writing these on WA, I'll link them below.
Day one. Abe asked us to write some journal. Bahamul is smelly.
The caves are quite dangerous it seems. We have encountered more threats than we thought we would, and Silex was hurt a little. But we seem to be holding out fine.
This is a dream come true! The others don't notice, but the caves are filled with artefacts and messages from the past. Last night I found a piece of pottery with old Baseikan art on it! This is so exciting!!
Ulfrida seems nervous, I don't think she likes the Star Merchant. Could serve as a good tension for the book...
We made it past the doors yesterday. Bahamul found what he was looking for, but I don't like the look of that thing, and Silex won't shut up about how it "screams". Something about it makes me want to run as far away as I can. The whole place is fucking eerie.
The Kobold VillageThe party might run into members of the local kobold tribe, or more likely into one of their traps. They are rather afraid, and will only attack the party out of fear before they scamper away and hide.
MonsterSeeing as I don't know just yet what level the party will be, I'll haven't chosen what creature they will encounter. Likely something CR 5 or 6
PlantsThe plant life in the caves can be dangerous. From carnivorous moss to mushroom emitting toxic spores, the group will have to have to mind their step as they explore the caves.
Ancient TrapsAs the party gets closer to the ruins, they'll start encountering more sophisticated traps. Notably, the doors guarding the ruins are protected by 4 shooting contraptions, powered by a crystal.
Metal GuardiansThese engineering marvels guard the interior of the ruins, patrolling the grounds while looking for any intruders. If they see the party, they will attack on sight.
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