Fifteenth Battle of Azmarin Military Conflict in Humble | World Anvil

Fifteenth Battle of Azmarin

The Fifteenth Battle of Azmarin is believed to have been a resounding victory, led by Ahmar Pearce. In reality, it was a costly battle and most of the heavy lifting was done by His Persitency, a mighty paladin called Luthor.  

Prelude

Azmarin's spies spotted the army with ease and quickly rode to Azmarin to inform them of the impending attack. The reports of the marching army told about a surprisingly small army with an excessive amount of catapults and munitions. The munitions also looked strange, seemingly too spherical for typical rocks. The report also indicated that there was no clear leader, which is odd to say the least.   Because of the catapults, the army was very slow. This gave Ahmar plenty of time to raise an army. Since catapults were expected, they had dug ditches far from the city wall to prevent the catapults from getting within range.   Secondary spies arrived with more detailed information about the army, but still no hint as to who the leader is. The army had maybe 500 infantry and the rest would be operating the catapults. This news was very suspecious.  

On the offence

Ahmar and Luthor decided that it would be good to go on the offence and attack the marching army while they're vulnerable. They selected their fastest members and flanked the enemy. The terrain wasn't in their favor, since the road was on the right side of hill with little cover. So one part would have advantage of being up-hill, while the other would be down-hill. But Ahmar gave the command to attack, afraid of what damage the small army could do to Azmarin.   The infantry were wearing pretty heavy armor, so arrows weren't too effective. A large portion of the infantry ran downhill, charging their attackers. This was a good response, as they were rather effective in mowing down the attackers. The remaining portion stayed on the road in defensive positions. They took some casualties, but were pretty successful in compensating for their disadvantage.  

The siege

With the unsuccessful attack, the catapults reached the first ditch. A few people moved forward and used the spell Move Earth to fill the first ditch in a matter of two hours. After taking a short rest, they moved onward to the second ditch and repeated the process. All this time, members of the Order of Perseverance simply looked on as it happened, since their trebuchets didn't have the necessary range.   When they catapults reached the third ditch, they started loading the spherical munitions, lit the outside and started to fire. The balls flew higher and much further then expected. As the balls started to come close, a gush of wind reached the city walls, a first indicator as to what increased the range. When the balls hit the wall, they cracked open, shards of clay shot of in all directions and the oil kept within turned into a large ball of flames.   Slightly panicked, the defenders started to prepare their trebuchets. The catapults were barely within range and the magically powered wind made it nearly impossible to hit back.   While the catapults mostly missed during the first two volleys, their aim started to improve. Most of the time, the catapults didn't do too much damage. A few shard wounds, sometimes severe burn injuries were the norm. Only on a nearly direct hit would someone be set on fire and die as a result. If one were to look from a distance, it would be pretty obvious that the attack was aimed at the city defences and much less the actual soldiers defending it.  

The assault

Seeing the clear disadvantage they were in, they started to retreat from the walls. Ahmar took the infantry and Luthor gathered the cavalry. Behind the walls wasn't all that safe, though, because the balls didn't follow a typical trajectory. Aided by the wind, they could fall at up to a 75 degree angle, greatly decreasing the area behind the walls that was safe.   With time not on their side, they quickly lowered the drawbridge and opened the gates. As they existed the gate, a small figure teleported closer. While they tried to get into formation, steering clear of ground that was already on fire, this figure started to manipulate the winds, redirecting balls mid-air, hurling them to the footsoldiers. In a showing of skill, two balls hit right on the mark.   Panic ensued and a chaotic battle charge followed. Ahmar, on horseback, rushed past his men and urged them to stop. Small groups of men formed single (horizontal) lines, with plenty of space between each formation. They kept a close eye on the sky as they slowly marched forward, dodging balls of death as they fell out of the sky.   Ahmar was greatly tempted to move forward in an attempt to fight the small figure on his own, but since it could teleport knew how futile it would be. To the right, the cavalry could be seen, preparing to flank. To the north of Azmarin, there was a path that led over the ditches, made specifically for this flanking manouver. The horses could then run perpendicular to the ditches to reach the enemy at full speed. When Luthor was in position, Ahmar ordered an increase in pace.   As the distance to the small figure decreased, it seemed to be a Gnome. In all of the battles at Azmarin, it was never before led by a Gnome. When the Gnome was within 500 feet (~150 meters), Ahmar charged. Reaching 100 feet, the Gnome vanished. Hearing sounds from behind, he turned his head and saw half a dozen of his men fall to the ground. Before the disappointment could fill his mind, he jumped of his horse as the Gnome had teleported back to strike him and his horse. A one-on-one battle ensued that was quickly turned into a written legend known throughout the lands.   When Ahmar had defeated the Gnome, he looked up. Luthor, with the cavalry, had charged the enemy infantry defending the catapults. Ahmar's infantry, greatly impaired by the ditch, had joined the fray. None of the catapults were still firing. The assault was a success as many enemies had started to retreat.  

Aftermath

The damage to the city walls were mild, as the balls of fire had little impact. But the damage to the balista's and trebuchets was not to be underestimated. A few had burned down. Others were hit, but they could contain the fire. But even in those cases, the structural integrity was greatly reduced, which would make future use a liability.   Ahmar wasn't unscathed from his battle, but a cleric healed his wounds, leaving no scars to commemorate the legendary battle by.   Luthor's significant role in the battle went largely unnoticed, as Ahmar - reluctantly - got all the attention for his heroic battle. Luther, ever the soldier and team-player, played his part in propping up Ahmar's battle, for what it could mean for future diplomatic efforts. In truth, Amhar has significant regrets about his actions and commands during this battle.
Conflict Type
Battle