Eshil Geographic Location in Hesli | World Anvil

Eshil

This article is still under heavy construction. Feel free to read the information available! Come back later to read new information when it's finished.
Diversity. That sums up the region of Eshil perfectly. A multitude of people originating from many cultures have scattered throughout the different biomes that this region has to offer. Some flock towards the towns and cities to be among people or to find crafting workplaces to put themselves to good use. Others live amidst nature, trading with neighbouring villages and merchants passing by to get everything they need to live. This happens all the while no one owns Eshil in its entirety. Instead, a few large players are working together to maintain the natural beauty of this place while also providing people with roofs over their heads.  
Things might look relatively calm and tranquil around here, but I can feel something brewing underneath the surface. Not everything is what it seems to be...
   
Eshil of Illtresi
 

The People of Eshil

Eilmari & Quani
Nenn & Gwenash
Briyani & Drani
Mandri
Humans
About Eilmari & Quani
About Nenn & Gwenash
About Briyani & Drani
About Mandri
About Humans
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Eilmari & Quani
About Eilmari & Quani
Nenn & Gwenash
About Nenn & Gwenash
Briyani & Drani
About Briyani & Drani
Mandri
About Mandri
Humans
About Humans
 

Power Dynamic

Kingdom of Illtresi
Limani Supplies Dealer
Sacred Knowledge
About the Kingdom of Illtresi
About the Limani Supplies Dealer
About Sacred Knowledge
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Kingdom of Illtresi
About Kingdom of Illtresi
Limani Supplies Dealer
About the Limani Supplies Dealer
Sacred Knowledge
About Sacred Knowledge
 

Beasts and Biomes

Gardens of Bermuth
Greze Urngorr
The Towers
Mazurka Hills
Yellow Groves
Theorston Thicket
Lonely Marshes
Finntonmor
Bani Reshumba
The Spikes of Narbu
  • Rich meadows with patches of trees dotted through
  • Famous for its wide variety of flowers, hence the name Gardens
  • Bermuth is the name of a god from the human pantheon.
  • People believed that the region was so heavenly, that it must have been the earthly garden of their god.
  • Full of grazing wildlive
  • Primary used for husbandry and the associated farming
  • Eshil of Illtresi
  • Home of the Mandri
  • Rounded mountains due to their age and lack of proper maintenance for a long time
  • Very rich in ores
  • Generally not dangerous to traverse
  • Caves are sparsely inhabited by critters
  • Wide variety of plants and fungi
  • Ethnicity of Briyani dwarves lives there that weren't put to sleep
  • Mountains are maintained regularly which s why they keep their spikey shape
  • General population doesn't know these dwarves live there and mountain the mountains
  • Mountains are trecherous
  • Myths surround these mountain ranges which gave them their names
  • Named after human population mazuri
  • Hilly region with many small farming villages
  • Consist mainly of Biryani, humans, elves, and gnomes
  • Many little pathways between the hills
  • Most lead either to the bigger towns or river towns for the trade
  • Patches of forests and groves provide private and surreal places to retreat
  • Large patches of forests, characterised by its large variety of plants
  • Named after the Yellow Yew, a large tree that grows old
  • It loses its leafs during summer, and during autumn new and tiny yellow leaves pop up, bringing a vibrant colour to the forests for the majority of the year
  • Grove is home to one of the largest druid circles known to Hesli
  • It is speculated that a rare variant of the forestphoenix lives in the grove. It is said that its feathers are near gold coloured, closely representing the new leaves of the Yellow Yew
  • The Druid Circle reveres this specific phoenix
  • Dark forest, trees barely have leaves
  • Gives off a dark purple hue
  • Former home of Archmage Anvar
  • Also known as "Forest of Death"
  • Many stories surround this mysterious thicket
  • About the Lonely Marshes
  • Looks a lot like the Mazurka Hills but less hillyl
  • Long stretches of flowing land
  • Most is used for farming in and around the villages and towns
  • The rest are stretching grasslands with plants and patches of forest, where wildlife thrives
  • On the coast are many fishing villages that provide the villages inland with fish. The rest is usually sold at market or through LSD
  • About Bani Reshumbra
  • Spikey mountains separating Eshil with its neighbouring region. Sits between the Lonely marshes and Bani Reshumba
  • Home to one of the air temples of Te Akoranga
  • Trecherous mountain passes keep people from travelling through these mountains
  • Difficult to obtain resources from these mountains
  • Legend of Narbu, the one who created the deadly spikes of god.
  • Eshil is host to a great variety of biomes inhabited by equally unique beasts, plants, and people. The land shifts and shapes throughout the region providing a place for everyone to feel at home.   The coastal cliffs mark the border with the bountiful seas. Rivers weave through the land connecting towns and villages while providing a stable source of food and water. Those same rivers help to bring water deeper into the lands to hydrate the fertile soil on which farmers grow a multitude of crops.
    Large meadows give animals and plants a space to flourish. The occasional patches of trees and forest diversifies the sight over these colourful grasslands. Larger forests give home and protection to more animals and plants, a space for a retreat. For those desiring more water along with the forest, the marshes provide just that.
    The mountain ranges in the distance is home to a colder climate that a large group of dwarves like. While they all are rich in resources, they are not equally friendly to those traversing through its narrow paths or elaborate cave systems.   The landscape diversity and richness in resources has allowed a multitude of large towns and cities to spring up throughout the region. Their popularity is primarily dictated by trade; some are a medium to large trading center, others are rich in resources that need to be collected or they produce products that are in high demand.
    If you're looking for a great variety in scenery, Eshil is the place to go! I can spend days just travelling through the biomes and exploring the animals and plants.
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    Eshil is host to a great variety of biomes inhabited by equally unique beasts, plants, and people. The land shifts and shapes throughout the region providing a place for everyone to feel at home.   The coastal cliffs mark the border with the bountiful seas. Rivers weave through the land connecting towns and villages while providing a stable source of food and water. Those same rivers help to bring water deeper into the lands to hydrate the fertile soil on which farmers grow a multitude of crops.
    Large meadows give animals and plants a space to flourish. The occasional patches of trees and forest diversifies the sight over these colourful grasslands. Larger forests give home and protection to more animals and plants, a space for a retreat. For those desiring more water along with the forest, the marshes provide just that.
    The mountain ranges in the distance is home to a colder climate that a large group of dwarves like. While they all are rich in resources, they are not equally friendly to those traversing through its narrow paths or elaborate cave systems.   The landscape diversity and richness in resources has allowed a multitude of large towns and cities to spring up throughout the region. Their popularity is primarily dictated by trade; some are a medium to large trading center, others are rich in resources that need to be collected or they produce products that are in high demand.
    If you're looking for a great variety in scenery, Eshil is the place to go! I can spend days just travelling through the biomes and exploring the animals and plants.
    Eshil is host to a great variety of biomes inhabited by equally unique beasts, plants, and people. The land shifts and shapes throughout the region providing a place for everyone to feel at home.   The coastal cliffs mark the border with the bountiful seas. Rivers weave through the land connecting towns and villages while providing a stable source of food and water. Those same rivers help to bring water deeper into the lands to hydrate the fertile soil on which farmers grow a multitude of crops.
    Large meadows give animals and plants a space to flourish. The occasional patches of trees and forest diversifies the sight over these colourful grasslands. Larger forests give home and protection to more animals and plants, a space for a retreat. For those desiring more water along with the forest, the marshes provide just that.
    The mountain ranges in the distance is home to a colder climate that a large group of dwarves like. While they all are rich in resources, they are not equally friendly to those traversing through its narrow paths or elaborate cave systems.   The landscape diversity and richness in resources has allowed a multitude of large towns and cities to spring up throughout the region. Their popularity is primarily dictated by trade; some are a medium to large trading center, others are rich in resources that need to be collected or they produce products that are in high demand.
    If you're looking for a great variety in scenery, Eshil is the place to go! I can spend days just travelling through the biomes and exploring the animals and plants.
    Gardens of Bermuth
    About Gardens of Bermuth
    Greze Urngorr
    About Greze Urngorr
    The Towers
    About The Towers of Day and Night
    Mazurka Hills
    About the Mazurka Hills
    Yellow Groves
    About the Yellow Groves
    Theorston Thicket
    About Theorston Thicket
    Lonely Marshes
    About the Lonely Marshes
    Finntonmor
    About Finntonmor
    Bani Resumba
    About Bani Reshumba
    The Spikes of Narbu
    About the Spikes of Narbu
    Table of Contents


    Cover image: Hesli Banner by ShadowPhoenix

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