Questions & Answers

Here is a place where I will answer questions posed my players that will eventually be turned into content for WorldAnvil.

Questions

Some of us were alive or around for the beginning of undeath. Was the fall of lady death something that went unnoticed at the start. Or was it video game style where zombies start and become apocoplyptic in weeks
— Michael
Answer
The Fall of Lady Death was known instantly by almost everyone living within Haven. Hell, even those outside of Haven felt the sudden change they could not describe. At first, nothing happened.

After about a month, various accounts of "Necromancy gone rampant" began to circulate throughout all of Haven. The original belief was this was the doing of the Church of Finality striking out against the Nine.

After the second month, it was understood something was more than some crazed Necromancers was happening. Smaller villages were disappearing, cities burning all the corpses they could find.

By the third month, the death toll on Haven had tripled anything it had ever seen before. As the undead rose up and struck down the living wherever they could, their numbers rose with each kill.

It took Haven around six months to correlate the Fall of Lady Death and the catastrophe that was upon them. By the end of the first year, everything had changed and only a fourth of the population remained.

Who exactly are the nine? Gods? Demigods? People who abuse magic?
— Michael
Answer
The Nine are Exarchs. Think of them as higher tier deities. There are dozens of "deities" throughout the Realm, maybe even two dozen in Haven alone. However, Exarchs are normally far more powerful than any of the others.

What are the common problems gravehunters deal with besides simple disposal of dead?
— Michael

Answer

Gravehunters are specialized individuals sent in to deal with problems that normal individuals cannot, and an army would be a waste of resources. This normally involves slaying undead but can also include:
Hunting down graveyards, tombs, etc to burn to the ground or sanctify
Finding particular undead menaces that have achieved more power than they should.
Helping villages, cities, or even capitals dispose of their dead in a manner that does cause chaos.
Killing living individuals in silent, nontraumatic ways so that their spirits may rest alongside their bodies.


What is our leadership like? Is it more like a drop in, drop out adventurers guild or an orderly group that hands out specific orders dictated to carefully selected teams
— Michael
Answer
Most Gravehunters work under the Gravehunter's Guild. The leadership is a bit loose, but normally efficient enough to keep the money flowing. This guild is stationed within Graystone and often uses magic to contact Gravehunters for their assignments all over Haven. They used to rely on more mundane ways to deliever assignments, but the death toll got far too costly.

Is there anything different from normal everyday medieval life that stands out in your setting
— Michael
Answer
Healing magic is a prominent feature in Haven, more people seem to have a knack for it ever since the Fall of Lady Death. So lifespans would naturally increase if there was not always the constant threat of the Undead.

Another thing to note is that there is far less villages, outposts, hamlets, and farmsteads than would be required to sustain life in a realistic medieval setting. There just isn't enough people to both farm and protect the farms. Many places have come to unique solutions to fix the food shortages.

Magic is also well known, so are the dieties. While magic users are respected, they aren't normally feared unless given a reason to be feared. An example is that just because someone has a gun doesn't mean they are scary.

Is each city a greek style city state or are there small groups of communities. Is everyone working together or looking out for numero uno
— Michael
Answer
Society has become very similar to greek style city states, as you put it. Everyone would love to help each other but the cost is unrealistic. No one is surviving that well so that has forced them to not help others. Though, wars have almost ended completly. Most end in both sides losing to the undead.
[/spoiler]


What does a normal commoners life look like nowadays
— Michael
Answer
Fear. A whole lot of fear. People take extra precautions to maintain safety of themselves and loved ones. There are more doctors, surgeons, and magical healers than before the Fall. A villages greatest fear is an accident to kill two or three members of their community and have everything come crashing down around them.

Besides the nine who are the big players in the world everyone would know about. This doesn't neccessarily have to be specific people but could be offices or specific seats of power
— Michael
Answer
The Raven Court (Leaders of Ravenpeak), The Marble Court (Leaders of The City of Marble), The Wyld Court (Leaders of Wyldkeep), The Wyld Court (Leaders of the The Endless March , the Bloodeaters (and their dieties), the Gravehunter's Guild. More uncommonly would be the Spirit Dieties of Primality and the dieties of Mohnag.

most commonly worshipped gods other than the nine and bloodeater gods
— Michael
Answer
This is my current project. Ideas so far are fairly simple, each of the Greenfolk (goblinoids + some) have a unique diety per race and the Beastfolk worship the primal nature of the world. Things like Moon Mother, Sky Father, Spirit of the Seas and Spirit of the Stones.


What does the wilderness looks like in haven? Normal camapgins have these stretches of wilderness like the Caultwald or the Kharn'Dun mountains, what changes when the entire world sucks.
— Michael
Answer
Haven is a fairly mountinous region with large swathes of flat land. Due to the winds there aren't that many massive forests, either. After the Fall, nature itself hasn't changed that much, surprisingly. Several spirits and deities protect over the wildlife in ways that they cannot over sentient races. However, traveling through the wilderness is by far the most dangerous thing a person can do. The undead are everywhere.

So I get a sort of frontier town vibe from the smaller towns, is that the intention? Small towns battling for scraps of survival?
— Michael
Answer
There is a sort of hierarchy between settlements. Villages supply goods to cities for protection and people. Cities provide goods to capitals for protection. With no real wars going on except that against the undead, life is a little simpler politically.
I wandered off from the question, yes, small towns are basically in the wild frontier and no-man's lands. They do anything they can to survive.

Was humanity born on haven or migrate here?
— Michael
Answer
It is believed that Menfolk were created/started existing in Haven first. It is known that Faefolk are migrants, Greenfolk were an accident, Beastfolk have existed for even longer than Menfolk, and so forth.


Common slang?
— Michael
Answer
I will have to think about this one a bit more. But I can tell you that any sort of phrase relating to death is taboo. Sayings such as "She is in a better place." or "He passed on." are not good to throw around.

Effects of the undead scourge besides the obvious of the dead rising, any other phenomena or problems come with them?
— Michael
Answer
Travel is hard. Wars are rare. No one is scared of necromancers as they can't even compare to the natural phenomenon at hand. Hunting is rough. No one really raises cattle anymore. Stories of fishermen being eaten by their catch have spread a few times.

You mentioned that the dead organized as groups of them got larger, are intelligent undead common sights? Or even a concept lots of people know about?
— Michael
Answer
Gravehunters absolutely know that when the undead swarm, one or two become almost sentient. This fact is spread like wildfire so that the people can be alerted when swarms happen. It is also why graveyards are terrifying to the common folk. Despite this being well known, no one can figure out why it happens.


Attatched to the above question, do they siege settlements? Or occassionally to walking dead style hordes just break against the fortifications?
— Michael
Answer
Normally, the attacks are caused by the dead growing "restless" or "hungry". Often it is hard to figure out if a horde/swarm is being directed or just assaulting because they found new food. The most obvious sign is when the undead start to take out weak points in a cities defenses.

Taboos in Haven?
— Michael
Answer
Death threats are taken far more seriously than ever before. A few taboos can also be linked to handling the dead. You also do not talk about the dead. There are plenty of taboos, but most of them are based on region. Such as in The City of Marble, talking about rest is taboo.

Ravenspeak managed to keep hold of its aristocracy but is it still a major thing across the realm?
— Michael
Answer
Ravenpeak has some unique traits that most other places do not: Two gods of magic and already having been fortified. This has allowed the aristocracy to survive within the Inner Court. Other places have taken a more "the strongest/smartest/devout will lead" approach. The Raven Court is respected by all, even if the city is smaller than most capitals.


do the undead attack wildlife often? Is wildlife even a thing outside of the Wyld?
— Michael
Answer
The undead and wildlife have a strange, almost symbiotic relationship. Predators often feast on the mangled corpses of undead that are too weak to survive and the undead feast on prey too slow to escape. Unnatural selection has made it so only the strongest survive of both undead and wildlife.

Could I get race rundowns for the big 4? Humans, elves, dwarves, & halflings?
— Michael
Answer
Humans are prominent and pretty much everywhere. With the Nine watching over them, they quickly become the dominant force in Haven. Elves are the "Faefolk". A very, very long time ago they were once humans that tried to establish themselves in the Wyld. Today, they are a common site in most lands. The numbers in Haven has declined as the Elves are not reproducing fast enough to handle the amount of death. Dwarves are fairly unchanged, however, their greed is not for gems and gold but of knowledge. They run Seawatch and have produced most scientific advance. Halflings are cannon fodder. They lived peacefully, now they hide in the streets and caves of the world. They breed quickly and are able to sustain high populations.

Within controlled territories are we likely to see significantly more guards than in a normal medieval setting?
— Michael
Answer
Not currently. All forces are being brought to Shatterhold. The protectors of the land are now Gravehunters.


How will you be handling travel? Mechanics and roleplay wise Since travel is difficult are there safer or easier ways that the wealthy and influential move around? Armored carriages or underground tunnels or something
— Michael
Answer
Mechanicly, travel will start off slow with combat but as the group increases in level it is assumed that you dispatch undead while traveling instead of forcing a combat encounter. Roleplay wise, travel is a violent affair. An affair you, as Gravehunters, have perfected.

There are rumors of underground pathways between Ravenpeak and Graystone. The nobility are known for hiring small bands of Gravehunters to protect them while they travel, but most nobility do not leave their cities. Merchants on the other hand spend far more on travel than they like to think about.

Does anyone sail?
— Michael
Answer
Sailing is very important to some places. Seawatch, Telt, and Verdant all survive off the fish in their respective lakes. It seems fish have weak spirits.

Travel from one continent to another is unheard of. Most don't even think there is another continent.

Are any of the large bodies of water fresh water?
— Michael
Answer
The Abyss and the Glass Sea are freshwater. The mountains supply plenty of water.
Are inns and taverns still a thing?
— Michael
Answer
Absolutely. Joint living spaces conserves building supplies. Taverns help drown your sorrows, as well.


Is alcohol more of a precious resource?
— Michael
Answer
GOOD alcohol is precious. Wines require too much infrastructure to produce properly. There are countless brews that are made from fermenting already rotten grains.

In such a fucked up world what do people place value on? Are precious metals still sought after or have other things drawn such worth
— Michael
Answer
What materials are valuable has not changed that significantly. The price has increased only margianly due to the population drop. Wood is still used for building, ores are still used for making weapons. Food, on the other hand, has become far more expensive. Meat is a unique luxury.

You removed the underdark are you removing any of the planes?
— Michael
Answer
Don't need the Feywild. Don't really need many of the planes. The four basic elemental ones still exist. I will need to expand upon this topic more, however, planar travel won't be an issue for at least a few months.


How long does it take the dead to rise?
— Michael
Answer
An hour, at most. The more healthy the subject, the faster they return. So sudden accidents are horrifying.

Burning bodies is the most obvious way of getting rid of the dead but are there other common ways
— Michael
Answer
At a certain point you can destroy a body so far it doesn't return. However, this method often means the spirit is released to cause issues where the body cannot. The second most common disposal for the common folk is dismemberign the body so it cannot do much harm. Limbs are removed. The head is cut off. And the fingers are broken.

Personal Questions

This will likely look very scarce as they are not questions everyone should know, or know the answers too.


Comments

Please Login in order to comment!
Powered by World Anvil