Feat: Call of the Raven

Rank 1 Feat

Requirements: Level 4, Druid
Your life was changed by your journeys through Ravenpeak, the Great Ravens spoke in indiscernible whispers to your ears only.

You are now able to transform into a Giant Raven, a 1/2 CR creature with a flying speed of 60 feet. Several thematic changes are also made based on your archetype.

Archetype Changes:

Circle of Dreams

Additionally, targets that you have given temp health from your Balm of the Summer Court trait will find raven feathers on their person equal to the amount of temp health gained. This is only a thematic change.

Circle of the Land

Additionally, all of your spells gained by your Circle Spells trait now have raven motifs such as black feathers or visions of ravens. This is only a thematic change.

Circle of the Moon

Additionally, all of your Wild Shapes now are darker in color and often have black plumage, similar to ravens, in places the creature naturally would not. This is only a thematic change.

Circle of the Shepherd

Additionally, your Hawk Spirit Totem is replaced by a Raven Spirit Totem. This is only a thematic change.

Circle of Spores

Additionally, while under the affects of your Symbiotic Entity trait you appear to grow black plumage, similar to ravens, in places you naturally would not. This is only a thematic change.

Statblock

Giant Raven

Giant Raven

Large beast, unaligned
Armor Class 12
Hit Points 22hp (4d10) 4d10
Speed 5ft Fly: 60ft

STR
9 -1
DEX
16 +3
CON
12 +1
INT
12 +1
WIS
13 +1
CHA
9 -1

Skills Perception +3, Stealth +6
Senses Darkvision 120 ft., passive Perception 15
Languages Giant Raven, understands Elvish and Sylvan but can't speak.
Challenge 1/2


Flyby. The creature doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The creature has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Native of Ravenpeak. While traveling through Ravenpeak the creature is never noticed and has a +10 to Dexterity (Stealth) checks.


Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.


 


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