Anemancy

Anemancy involves the control of air through its forms as wind and sound. A fully skilled anemancer is able to amplify or mute sounds, control the flow of air around themselves, and even selectively enhance sounds for their own listening benefit. While officially classified as Elemental Magic anemancy is also considered a subset of Illusion Magic due to the ability to also create sounds or alter their apparent origin points.

Utility

Anemancy involves the manipulation of air, typically in the form of wind or sound waves. These abilities do benefit from finesse, allowing those skilled in this school of magic to cause a delicate breeze or a raging tornado. Sounds can be manipulated from a quiet whisper to a thunderous roar, and its usefulness with deception have led many to classify anemancy as Illusion Magic as well as Elemental Magic.  

Wind Control

The basic manipulations of air and wind involve merely magnifying current effects of the wind, or even redirecting them. As a practitioner gains understanding of the wind and air they are also able to increase their influence over them until an expert can calm dangerous winds to a whisper or excite still weather into a raging gale, provided they have the strength and Imperium to sustain the changes.   These skills are particularly useful in mining, with several Miners on each team understanding enough anemancy to maintain airflow and ventilation deep within the shafts. They can also be used to manipulate gaseous substances including aerial poisons.  

Levitation

Levitation is actually no more than a specific use case of wind manipulation, but many classify it as its own skill due to the difference in usage case. With levitation air can be used to push upwards against an object or creature, lifting the target into the air. This is frequently converted into runes for use in devices such as Airships.  

Sound Manipulation

The manipulation of sound involves the ability to amplify, reduce, and with enough study and practice eventually create sounds. These effects could be targeted at an individual or group of individuals, or at the sound itself so it applies to all individuals within earshot. Anemancers have also been known to alter where a sound seems to originate, changing the location of the sound rather than the sound itself, lending more credence to the dual classification as illusion and elemental magic.   Dracolings as a species have an innate understanding of the basic manipulations of sound using anemancy due to their reliance on magical sound enhancements to hear effectively. As a result those who regularly come in contact with non-dracolings have become particularly adept at sifting through noises, enhancing the ones they wish to hear and suppressing those they wish to ignore.

Parent Technologies
Access & Availability
Knowledge of anemamcy is particularly common among Dracolings, due to their reliance on the skills for hearing and subsequent natural proficiency at related anemancy skills. Among non-dracolings it is less popular, with the exception of miners who appreciate the ability to ventilate their mining tunnels. As a result the skill itself is streightforward to learn but teachers are more difficult to find outside of anemancy-reliant communities.
Complexity
Anemancy involves breath control as part of its casting rituals. The steps themselves are not particularly complicated but due to the required breathing rhythms during certain parts of the spells they may prove difficult to some.
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