The Paths of Faelon Profession in Faelon | World Anvil

The Paths of Faelon

Many of Faelon’s cultures believe that a person is chosen by the gods at birth to follow a certain Path through life. While one can deviate from her Path, it is a struggle against the grain of the person’s natural inclinations and tendencies. A Path sets the course of a freeblade’s early life. It is the focus of her studies and training. Choosing a Path lifts a member of the cultures of Faelon out of the yeoman, serf or slave class and sets them on their way to greater understanding.   There are six Paths to choose from: the Path of the Blade, the Path of the Horn, The Path of the Mask, the Path of the Coin, the Path of the Wheel and the Path of the Scroll. In common usage, members of the various Paths are often referred to by the Path name: Blades, Horns, Masks, Coins, Wheels and Scrolls.   The Path of the Blade is the path of combat, weapons and war. Blades are warriors, knights, gladiators, siege engineers, military leaders, duelists, paladins and mercenaries. Blades often receive their training in military units and specialist weapons schools.   The Path of the Coin is the path of the making and selling of goods. Coins are craftsmen, engineers and merchants. Coins typically receive whatever formal training they come by in apprenticeships and guilds.   The Path of the Horn is the path of hunting, harvesting and physical interaction with nature. Horns are hunters, farmers, foresters and animal handlers. Horns typically receive whatever formal training they come by in apprenticeships and from family members.   The Path of the Mask is the path of intrigue, subterfuge and chance. Masks are diplomats, thieves, assassins, performers and spies. Masks typically receive whatever formal training they come by in apprenticeships and guilds.   The Path of the Scroll is the path of knowledge, wisdom and understanding. Scrolls are wizards, priests, scholars, and healers. Scrolls can be found studying their craft in universities and temples.   The Path of the Wheel is the path of exploration, travel and discovery. Wheels are ship captains, conquistadors and caravan leaders. Wheels get any formal training they receive from apprenticeships, but much is done learning on the job.

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