FAELON WRITER’S GUIDE Prose in Faelon | World Anvil

FAELON WRITER’S GUIDE

This guide is designed to help those who wish to write fiction whose setting and characters are from the World of Faelon.   There are five categories of such fiction.
  • Category I. Fiction written by DGS company members.
  • Category II. Fiction written by a non-member (fan) that is attempting to get or has received official recognition by DGS. This is known as official fan fiction. This may be solicited or unsolicited.
  • Category III. Fiction written by a fan that, while not seeking or receiving official recognition in some way, does not violate any major plot elements of the World of Faelon background. This is known as unofficial fan fiction. This category of fiction may be posted to DGS social media and reside there.
  • Category IV. Fiction written by a fan that violates some aspect of the World of Faelon background. This is known as disapproved fan fiction. The writer is free to post this in or on non-official DGS venues, but it will not receive any recognition from DGS and we will not host it. However, we also will not contest the writer’s product so long as no commercial use is made of it.
  • Category V. Fiction written by anyone without a contractual relationship with DGS who is attempting to make commercial use of fiction using any of the intellectual property of DGS. This is known as illegal fiction. We will guard our intellectual property, and the rights associated with it, jealously.
  So, you can write a story about Faelon and if it stays within the broad guidelines of the World of Faelon, we will permit it on our social media.   If someone would like to try and get their work published in one of our products or otherwise receive recognition and being “official”, the work must meet these guidelines.
  1. Be entirely within the framework of the World of Faelon, as determined by DGS.
  2. Be subjected to our editing process.
  3. Become our exclusive property.
  4. Be well written.
  5. “Fit” the product under consideration.
 THE WORLD OF FAELON (FAELON) Faelon is a body of work. It will grow over time. At any given time the IP of the World of Faelon consists of such things as:
  • Background information on dgsgames.com
  • Background information on our social media.
  • Background information contained in play aids and published products.
  • Collective answers to questions from DGS members about the background posted in or on our official venues.
There is also planned and unreleased information on the World of Faelon that is not published nor revealed to the fans because Faelon is a dynamic place that grows and changes over time as its story is told. This information is for the company to reveal as it sees fit and can only be used by the fans once published.   FICTION GUIDELINES Fiction written about and in Faelon must meet these minimum guidelines.  
  1. It has to be a great story consisting of interesting and deep characters. It can have tons of action, but it should be like Aliens, not Aliens 3. Spiderman, not Green Hornet.
  2. It can have humor and comic relief, especially to take the bite out of dark and serious plots. But Faelon is not a comedy and its residents are not cartoonish.
  3. The people of Faelon are not intrinsically good or evil and do not emit auras of either. They are what they do.
  4. There have been several languages developed for Faelon. The language information will be constantly updated and will reside in the appropriate articles here on World Anvil. This will include both basic vocabulary and name generators for each language. Names do NOT have to only come from the name generators, but they do have to work within the framework of the language. You MAY propose new words or roots for things not yet defined in a language, but any that are chosen become the property of DGS LLC.
  5. Faelon consists of a number of factions populated by various races. References to these factions and races will need to be correct and the characters of any story will need to fit inside the characteristics of their race and faction or their will need to be clear story-based reasons for deviations that make the story interesting without violating the overall background.
  6. Religion plays a central role in the lives of many of the people of Faelon and references to religion will have to fit within the guidelines of the SUPERNATURAL IN FAELON guide and its updates.
  7. Magic. Magic in Faelon has been sundered by the creator into two forms: energy and spirit. A story must take place within the framework of the Sundering (see also SUPERNATURAL IN FAELON), the types of magic and how magic works in Faelon.
  8. Scope (Micro vs Macro). We prefer stories to be micro in scope: a mission by a Freeband, a battle, a journey or quest. Stories of major political or religious intrigue or wars and campaigns are problematic because those grander schemes are the themes that will play out as our products are released. We are not saying no outright to such a work of fiction, but to have any chance of being category II or even III fiction, the author will have to work very closely with the company as time permits.
  9. Game Rules. Action in the fiction must abide by the rules of our various games. Conversely, a fan should be able to play out the action of a fiction story using the applicable DGS game.
  10. Creatures of Faelon. Non-sentient creatures (and those sentient beings from other worlds or living outside the boundaries of the factions) are described here, on the dgsgames.com site and in our various products. A writer must be familiar with the ideas and respective roles of of Ta’ar, Meol, Zarn, Azal, Drameol and Ormiryn.
Faelon Basic Reference Terms
Faction Noun Adjective/Person Plural Persons Race Language Religion
Kingdom of Falkaar Falkaar Falkaaran Falkaarans Faeler Faelish Varanic
Kingdom of Haradel Haradel Haradelan Haradelans Faeler Faelish Varanic
Khanate of Grular Grular Grular Grular Symker Symkish Cycle
Khanate of Kandor Kandor Kandoran Kandorans Symker Symkish Cycle
Kaliphate of Koronna Koronna Koronnan Koronnans Chaler Chalish Moons
Free City of Kuzaarl Kuzaarl Kuzaarik Kuzaariks Kuzaarik Symkish Gaal
Kingdom of Mershael Mershael Mershael Mershael Mershael Faelish Ancestors
Isles of the Shakrim Shakrim Shakrim Shakrim Shakrim Chalish Shakkamal
Sultanate of Symidia Symidia Symidian Symidians Symker Symkish Cycle
League of Thormenal Thormenal Thormenalan Thormenalans Faeler Faelish Various
Traazorite Empire Traazor Traazorite Traazorites Chaler Chalish Runah
Realm of Trilias Trilias Trilian Trilians Trilian Trilian Stars
Tribes of the Urdaggar Urdaggar Urdaggar Urdaggar Faeler Faelish Totems
Confederacy of Varkraal Varkraal Varkraalan Varkraalans Symker Symkish None

All information in this guide is copyright DGS LLC, 2018


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