Dark Vengeance Scenario 7 - Windhaven Plot in Faelon | World Anvil

Dark Vengeance Scenario 7 - Windhaven

Dark Vengeance Scenario 7: Windhaven

  After fighting your way through a host of other freebands, you are finally approaching Windhaven, the ancestral home of Sir Tal Amasor.   Windhaven lies in the foothills of the Bar Mahn. It is picturesque and commands quite a view of the surrounding area.   When you reach Windhaven, a surprise awaits you. It is not Sir Tal that comes to greet you, but the Black Knight itself.   The final battle has found you, and your quarry over these last months is finally before you. There is only one thing left to do: End the Black Knight and claim your reward!   Dark Vengeance Scenario 7 The Black Knight    

Black Knight Scaling

  For reference this is the Black Knight statline:  

Black Knight

Night's Edge MW also provides: Awareness and Multi-strike [3].
Dark Shroud Armor also provides: Wraith [3], Magic Resistance [4], and Mistveil.
See complete rules for this model in the Freeblades Living Rulebook - Black Knight Scenario on page 139.


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d14+1*Night's Edge d10+1 Mighty**575+Xd16Parry [3], Deflect, Contain, Active Defense, Lion’s Roar, ABL d12, Hardened, Fearless, Battler115
    Nights Edge also provides: Awareness and Multi-Strike [+2]   Dark Shroud also provides: Wraith [3], Magic Resistance [4], and Mistveil   *the Black Knight’s MAR is adjusted to be 1dl higher than the highest MAR of all opposing models    

Assumptions:

  Heroes chosen for the final scenario have 4 or more advancements.   If for some reason a player does not have a hero with 4 advancements they may immediately assign advancements to that hero until they reach 4.   A hero advanced in this way is not eligible for any of the end of campaign awards based on highest rating.   You may only win the campaign if you have at least 2 other campaign games before the final game, otherwise the overall campaign win goes to the person who caused the most LP loss to the Black Knight if there is a tie for that condition it goes to the person in the tie who did the most recent LP loss to the Black Knight.   The Traitors rule is not in play.   unless otherwise specified each player brings 1 NON-LEADER hero.          
# of Players Recommended Changes (play as is with the following changes for your level)
3 or Less Each player brings 2 heroes, then treat as 4 or 6 players
4 MAR is equal to the highest MAR in the group, LP: X=2
5 LP: X=3
6 LP: X=3
7 Gains Confine, Fearsome, and LP: X=4
8+ Gains Confine, Fearsome, Parry [+1], and LP: X= 1/2 number of heroes in the players’ Freeband round up.

Comments

Please Login in order to comment!
Powered by World Anvil