Caian Elemental Magic
You will learn to channel the ravaging infernos and the shimmering heat of fire; to tame the rushing flood of water; to dance with the playful breezes and devastating storms of air; to master the sharp edges and glistening cold of ice; and to command the twisting thorns and cracking rock of earth.Caian elemental magic is the channeling of what are considered the five main elements in Caia: air, earth, fire, ice, and water. Whilst other continents have their own versions of elemental magic, this version is unique to central Caia. The generic term for users of this magic is 'casters'.
Geographic DistributionThough this type of magic is known as Caian elemental magic, it is actually not prevalent across all of Caia. It is confined mainly to the centre of the continent, in areas directly around the mountain range of the Teeth. In general, elemental magic is spread out across the countries of Kaien and Serukis. Outside of these two countries, elemental magic is rare.
AcquisitionElemental magic is genetic, so the only way to acquire it is through circumstance of birth. However, not all children born to magic wielders will have the potential for magic, and occasionally magical children will be born to parents with no known history of elemental magic. There is currently no way to influence whether a child will be born with power or not, though not for lack of research or trying.
LimitsThrough training, people can extend their limits, though there is a cap to how effective this is that varies from person to person. Unlimited power is unachievable, though this has not stopped several people from trying. As mentioned, this often results in death.
AirWhilst air magic is not the most popular or flashy of the elemental magics, it has a variety of different uses. At a basic level, casters can push air around, creating gusts of wind and creating whirlwinds. This is often useful whilst sailing; casters can fill the sails with their magic, allowing ships to sail against the natural wind. Stronger casters can turn a still day to a mild gale, sending wind whipping through their location for hours. There have also been several cases of tornadoes that have caused devastation to surrounding areas. In 2946 EA, a mage from Kaien used the power of air to summon a hurricane, laying waste to the fleet from Bazuur who were laying siege to the coast.
Earth magic falls into two distinct types: magic relating to plants, trees, and fungi, and magic relating to rocks, and crystals. Plant-based earth magic is generally favoured in Serukis over rock-based magic, especially by members of the nobility. This magic can be used in a variety of horticultural pursuits, as it can revive dying or dead plants, or speed up growth or the blooming of flowers. Casters can also grow a myriad of flowers and plants out of their skin. Members of the Seruic royal family especially enjoy growing roses - their emblem - in their hands. Other, more violent uses, for this magic include binding enemies with vines or thorns or, in one notable case, sprouting a tree from an enemy's still-beating heart. On the more rock-based side of earth magic, power has been utilised to sense veins of ore deep underground, or to test if a cave is structurally sound. Some casters use the magic to grow crystals on their skin to accentuate their beauty or to satisfy some strange aesthetic. More powerful casters can shake the very ground beneath their feet, or conjure walls of stone to protect themselves. Some even have split the ground in two, leaving great scars on the landscape. There have been tales of accidental, emotionally-charged earth magic turning people around the caster to stone. All attempts to consciously and intentionally replicate this have failed. The closest anyone has come to it is when an arcan called Cassian Keene managed to turn his own thumb to rock.
by Yoksel Zok