Revenant

Important: Revenants are only available if you die in Living Erenel and cannot be chosen during Character Creation. Once you die, you unlock the option to become a revenant with your recently deceased character. You keep your level and equipment while losing your racial features in favor of the Revenant's racial features.
 
You have become a revenant, an undead husk of a previous soul that has clawed its way back from death for the sole purpose of revenge. You will kill those responsible for ending your life while feeding on the life essence of creatures slain by your hand. Once your revenge is complete, you may choose to return to the afterlife and stand before Bedoma or continue renewed vengeance, surviving off the living until the task is complete.
 

Healing and Resurrection

A revenant can withstand more punishment than most with powerful unnatural regenerative abilities. However, as an undead abomination, you are unaffected by healing magic and cannot be healed by your allies with spells. Healing and alchemical potions also have no effect on a revenant. After becoming a revenant, resurrection magic is unable to bring a character back. Only the Wish spell is strong enough to return a revenant to who they once were.

Life Essence

The revenant uses a currency known as Life Essence to stay alive. When the revenant performs a Killing Blow on an enemy of CR 1/2 or higher, they gain 1 Life Essence up to a maximum of 5 Life Essence. If the revenant reaches 0 Life Essence, they are immediately destroyed, leaving behind their items as their body turns to ash.   Each week in Living Erenel (during the Weekly Update), the revenant loses 1 Life Essence. If the revenant makes a death saving throw and fails the roll, they lose 1 Life Essence. During death saving throws, if the revenant rolls a 1, they lose 2 Life Essence. If a Revenant succeeds on three death saves, the revenant immeadiately regains hit points equal to their Constitution modifier.   (If a Revenant goes multiple weeks in Living Erenel without earning a killing blow, they could die during a Weekly Update.)

Basic Information

Anatomy

Revenants resemble the creature they were in life with a grotesque appearance similar to a zombie. Instead of lifeless eyes, the revenant's eyes burn with fury. The killing blow to cause a revenant's death never heals. This could leave the revenant with puncture holes, torn flesh, and other visible and prominent battle scars.

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Lifespan
Revenants maintain their presence for as long as they can collect Life Essence.
Average Height
Same as before death.
Average Weight
Same as before death.
revenant_side.JPG

Revenant Traits

Your Revenant character has a variety of natural abilities granted upon rising.
Revenant 5E Racial Traits

Revenant

Ability Score Increase Constitution +2 up to a maximum of 20. You retain your races previous ability score improvements.
Size Medium
Speed 30 ft

Darkvision

You can see in dim light within 60 ft as if it were bright, and can see in darkness as if it were dim light. You cannot see color, only shades of grey.  

Life Essence

The revenant uses a currency known as Life Essence to stay alive. When the revenant performs a Killing Blow on an enemy of CR 1/2 or higher, they gain 1 Life Essence up to a maximum of 5 Life Essence. If the revenant reaches 0 Life Essence, they are immediately destroyed, leaving behind their items as their body turns to ash. Each week in Living Erenel (during the Weekly Update), the revenant loses 1 Life Essence. If the revenant makes a death saving throw and fails the roll, they lose 1 Life Essence. During death saving throws, if the revenant rolls a 1, they lose 2 Life Essence. If a Revenant succeeds on three death saves, the revenant immediately regains hit points equal to their Constitution modifier.  

Turn Immunity

You are immune to effects that turn undead and are resistance to Necrotic damage.  

Unholy Regeneration

You are unaffected by healing magic and cannot be healed by your allies with spells. Healing and alchemical potions also have no effect on a revenant. A revenant has hit die and may spend them during a short rest. In addition, a revenant has 1 point of Unholy Regeneration, which can be expended as a bonus action, to regain hit points equal to 1d10+ your constitution modifier. You gain an additional point of Unholy Regeneration at 4th, 8th, 12th, 16th and 20th level. You regain all expended Unholy Regeneration points when you take a long rest.  

Undead Nature

Your type is now Undead, though you may still be targeted by effects that target humanoids if the effect does not explicitly exclude Undead. You cannot be raised from the dead or be banished from the mortal plane. You do not eat, drink, or breathe. However, to maintain a grip on reality, you must meditate for 4 hours a day. After resting in this way, you gain the same benefit that other races do from 8 hours of sleep.  

Vengeance

When you take damage from a creature in range of weapon you are wielding, you can choose to activate Vengeance. The next attack you make against the creature is done so at advantage. You can use Vengeance a number of times per day equal to your proficiency bonus, regaining all uses after a long rest.

Languages. The languages you knew in life.



Cover image: by shutterstock

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