Summon Fiend

You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block, shown below. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Material Components

A bloody vial worth 600+ GP

Gestures & Ritual

V, S

Related Discipline
Warlock, Wizard
Related School
Conjuration
Related Element
Light, Shadow
Effect Duration
1 Hour (concentration)
Effect Casting Time
1 Action
Range
90

tags: summon


Fiendish Spirit CR: -

Large fiend,
Armor Class: 12 + 1 per spell slot level
Hit Points: 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
Speed: 40 ft , fly: 60 (Devil only) ft , climb: 40 (Demon only) ft

STR

13 +1

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

10 +0

CHA

16 +3

Damage Vulnerabilities: Radiant
Damage Resistances: Fire, Necrotic
Languages: Abyssal, Infernal; telepathy 60 ft.
Challenge Rating: - ( - XP)
Proficiency Bonus: Equal to your proficiency bonus

Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spell’s level Fire damage. Success: Half damage.

Devil’s Sight (Devil Only). Magical Darkness doesn’t impede the spirit’s Darkvision.

Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Bite (Demon Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell’s level Necrotic damage.

Claws (Yugoloth Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.

Fiery Strike (Devil Only). Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + the spell’s level Fire damage.

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