Summon Elemental

You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the Elemental Spirit stat block, shown below. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Material Components

Air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP

Gestures & Ritual

V, S

Related Discipline
Druid, Ranger, Wizard
Related School
Conjuration
Related Element
Light, Shadow, Air, Earth, Fire, Wa
Effect Duration
1 Hour (concentration)
Range
90

tags: summon


Elemental Spirit CR: -

Medium elemental,
Armor Class: 11 + 1 per spell slot level
Hit Points: 50 + 10 per spell slot level above 4
Speed: 40 ft , fly: 40 (Air only) ft , burrow: 40 (Earth only) ft , swim: 40 (Water only) ft , can hover

STR

18 +4

DEX

15 +2

CON

17 +3

INT

4 -3

WIS

10 +0

CHA

16 +3

Damage Vulnerabilities: Cold (Fire only), Lightning (Air only), Thunder (Earth only)
Damage Resistances: Acid (Water only), Lightning and Thunder (Air only), Piercing and Slashing (Earth only)
Damage Immunities: Fire (Fire only), Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned
Senses:

Darkvision 60 ft.; Passive Perception 10

Languages: Primordial, understands the languages you know
Challenge Rating: - ( - XP)
Proficiency Bonus: Equal to your proficiency bonus

Amorphous Form (Air, Fire, and Water Only). The spirit can move through a space as narrow as 1 inch wide without it counting as Difficult Terrain.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 4 + the spell’s level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only) damage.

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