Summon Construct

You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block, shown below. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Material Components

A lockbox worth 400+ GP

Gestures & Ritual

V, S

Related Discipline
Wizard, Artificer
Related School
Conj
Related Element
Light, Shadow, Earth
Effect Duration
1 Hour (concentration)
Effect Casting Time
1 Action
Range
90

tags: summon


Construct Spirit CR: -

Medium construct,
Armor Class: 13 + 1 per spell slot level
Hit Points: 40 + 15 per spell slot level above 5
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

18 +4

INT

14 +2

WIS

11 +0

CHA

5 -3

Damage Vulnerabilities: Thunder
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses:

Darkvision 60 ft.; Passive Perception 10

Languages: Understands the languages you know
Challenge Rating: - ( - XP)
Proficiency Bonus: Equal to your proficiency bonus

Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.

Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can’t make Opportunity Attacks, and its Speed is halved.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Bludgeoning damage.

Reactions

Berserk Lashing (Clay Only). Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.

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