Summon Beast

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block, shown below. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Material Components

A feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP

Gestures & Ritual

V, S

Related Discipline
Druid, Ranger
Related School
Conjuration
Related Element
Light, Shadow, Ea
Effect Duration
1 Hour (concentratio
Effect Casting Time
1 Ac
Range
90
Level
2

tags: summon


Beastial Spirit CR: -

Small beast,
Armor Class: 11 + 1 per spell slot level
Hit Points: 20 (Air only) or 30 (Land and Water only) + 10 per spell slot level above 2
Speed: 30 ft , fly: 60 (Air only) ft , swim: 30 (Water only) ft , climb: 30 (Land only) ft

STR

18 +4

DEX

11 +0

CON

16 +3

INT

4 -3

WIS

14 +2

CHA

5 -3

Senses:

Darkvision 60 ft.; Passive Perception 12

Languages: Understands the languages you know
Challenge Rating: - ( - XP)
Proficiency Bonus: Equal to your proficiency bonus

Flyby (Air Only). The spirit doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Pack Tactics (Land and Water Only). The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing (Water Only). The spirit can breathe only underwater.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).

Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.

Motivation/Compulsion

Obeys its master.

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