Spike Growth

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 2.

Material Components

Seven thorns

Gestures & Ritual

V, S

Related Discipline
Druid,
Related School
Transmutation
Related Element
Earth, Fire
Effect Duration
10 Minutes (concentration)
Effect Casting Time
1 Action
Range
150
Level
2

tags: control, damage, piercing, upcast, aoe


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