Spike Growth
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 2.
Effect
20 sphere
Material Components
Seven thorns
Gestures & Ritual
V, S
Related Discipline
Druid,
Related School
Transmutation
Related Element
Earth, Fire
Effect Duration
10 Minutes (concentration)
Effect Casting Time
1 Action
Range
150
Level
2
tags: control, damage, piercing, upcast, aoe

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