Giant Insect

You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block, shown below. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Material Components

An insect of the type you summon

Gestures & Ritual

V, S

Related Discipline
Druid
Related School
Transmutatio
Related Element
Earth, Fire
Effect Duration
10 Minutes (concentration)
Effect Casting Time
1 Action
Range
60
Level
4

tags: summon, upcast


Giant Insect CR: -

Large beast,
Armor Class: 11 + 1 per spell slot level
Hit Points: 30 + 10 per spell slot level above 4
Speed: 40 ft , fly: 40 (Wasp only) ft , climb: 40 ft

STR

17 +3

DEX

13 +1

CON

15 +2

INT

4 -3

WIS

14 +2

CHA

3 -4

Senses:

Darkvision 60 ft., Passive Perception 12

Languages: Understands the languages you know
Challenge Rating: - ( - XP)
Proficiency Bonus: Equal to your proficiency bonus

Spider Climb. The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The insect makes a number of attacks equal to half this spell’s level (round down).

Poison Jab. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d6 + 3 plus the spell’s level Piercing damage plus 1d4 Poison damage.

Web Bolt (Spider Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d10 + 3 plus the spell’s level Bludgeoning damage, and the target’s Speed is reduced to 0 until the start of the insect’s next turn.

Bonus Actions

Venomous Spew (Centipede Only). Constitution Saving Throw: Your spell save DC, one creature the insect can see within 10 feet. Failure: The target has the Poisoned condition until the start of the insect’s next turn.

Motivation/Compulsion

Obeys its master.

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