Divine Smite

The target takes an extra 2d8 Radiant damage from the attack. 

You may choose to forgo 1d8 of damage from this spell to add one off the following effects:

  • The target has the Blinded condition until the spell ends. At the end of each of its turns, the Blinded target makes a Constitution saving throw, ending the spell on itself on a success. The bonus damage of the spell changes to Lightning.
  • The target is burning. The bonus damage of the spell changes to Fire.
  • You need to maintain concentration on the spell. Until the spell ends, the target sheds Tooltip Not Found Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition. 
  • The target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn. The bonus damage of the spell changes to Force.
  • Your strike rings with thunder that is audible within 300 feet of you. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and have the Prone condition. The bonus damage of the spell changes to Thunder.
  • The target must succeed on a Wisdom saving throw or have the Frightened condition until the spell ends. At the end of each of its turns, the Frightened target repeats the save, ending the spell on itself on a success. The bonus damage of the spell changes to Psychic.
  • You need to maintain concentration on the spell. If the attack reduces the target to 50 Hit Points or fewer, the target must succeed on a Charisma saving throw or be temporarily transported to a harmless demiplane for the duration. While in the demiplane, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn’t return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DM’s choice) associated with its creature type.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

Gestures & Ritual

V

Related Discipline
Paladin
Related School
Evocation
Related Element
Light, Fire
Effect Duration
1 Minute
Effect Casting Time
1 Bonus Action (which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike)
Range
Self
Level
1

tags: damage, radiant, debuff, control, teleportation, upcast


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