Conjure Volley
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Piercing damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Effect
40 cylinder
Material Components
A ranged weapon worth at least 1 GP
Gestures & Ritual
V, S
Related Discipline
Ranger
Related School
Conjuration
Related Element
Air
Effect Casting Time
1 Action
Range
150
Level
5
tags: damage, piercing, upcast, aoe

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