Compelled Duel

You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can’t willingly move to a space that is more than 30 feet away from you.

The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.

Using a Higher-Level Spell Slot. The DC for this spell increases by 1 for every 2 spell slot levels above 1.

Gestures & Ritual

V

Related Discipline
Paladin
Related School
Enchantment
Related Element
Water, Light
Effect Duration
1 Minute (concentration)
Effect Casting Time
1 Bonus Action
Range
30
Level
1

tags: control, upcast


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